Search found 7 matches
- Fri Sep 25, 2015 11:32 pm
- Forum: General
- Topic: BEPU v2.0 API questions
- Replies: 7
- Views: 26053
Re: BEPU v2.0 API questions
First off, great answer as usual. It definitely sounds like I should just wait for v2.0 to be as least fully fleshed out before I start any conversion to 2D. I feel like I should either focus all my time on keeping my physics simple so the upgrade will be as painless as possible. My plan is to use v...
- Wed Sep 23, 2015 10:08 pm
- Forum: General
- Topic: BEPU v2.0 API questions
- Replies: 7
- Views: 26053
BEPU v2.0 API questions
I know it might be a little early to pose this kind of question, but how hard do you think it will be to upgrade to v2.0 once it's released? I am also possibly interested in converting your library into a 2D only physics engine. I started this with Jitter Physics and haven't finished it yet. Since J...
- Mon Jan 25, 2010 11:56 pm
- Forum: Questions and Help
- Topic: Debug Render?
- Replies: 3
- Views: 3344
Re: Debug Render?
Dan: Why not use TriangleRenderHelper from the SunBurn Framework? You could submit triangles using the index data and get a near perfect overlay I would think. If your not using SunBurn (you should start) the code will still work with any effect. Actually, the code is somewhere on their website. If ...
- Fri Oct 02, 2009 10:00 pm
- Forum: Questions and Help
- Topic: Vehicle Docs?
- Replies: 5
- Views: 7109
Re: Vehicle Docs?
Norbo - When you upgrade the vehicle class please add the ability to change each wheels direction/velocity. I am looking to create a tank game and I had to create to separate vehicles and attach them together to create my prototype. It was a pain in the ass to get it working decently and definitely ...
- Sun Mar 08, 2009 11:55 pm
- Forum: Questions and Help
- Topic: Best method for separating rendering from physics engine?
- Replies: 2
- Views: 3703
Re: Best method for separating rendering from physics engine?
Thanks for the outstanding response. I'm definitely gonna use your engine in the future. Expect some questions and possibly some sample code of my own when I get some of my ideas working.
- Sun Mar 08, 2009 1:18 am
- Forum: Questions and Help
- Topic: Best method for separating rendering from physics engine?
- Replies: 2
- Views: 3703
Best method for separating rendering from physics engine?
My question is basically very simple. Should I use the same polygon meshes as my models for the physics engine or create lower res versions. Also, I want to use skinned models and attach bone to a body, aka ragdoll physics, but I want be able to control the animation manually until a certain conditi...
- Sun Mar 08, 2009 1:01 am
- Forum: Suggestions
- Topic: New documentation; what needs explaining?
- Replies: 3
- Views: 6126
Re: New documentation; what needs explaining?
First, great engine Norbo.
As for topics that could use more explaining I would say -
Dynamic Heightmaps
Engine settings
Water simulation
Multi-threading sample
Also if you wouldn't mind sending me some info on the fee's associated with using your engine I'd appreciate it.
mattbettcher@gmail.com
As for topics that could use more explaining I would say -
Dynamic Heightmaps
Engine settings
Water simulation
Multi-threading sample
Also if you wouldn't mind sending me some info on the fee's associated with using your engine I'd appreciate it.
mattbettcher@gmail.com