Search found 7 matches

by mattbettcher
Fri Sep 25, 2015 11:32 pm
Forum: General
Topic: BEPU v2.0 API questions
Replies: 7
Views: 23525

Re: BEPU v2.0 API questions

First off, great answer as usual. It definitely sounds like I should just wait for v2.0 to be as least fully fleshed out before I start any conversion to 2D. I feel like I should either focus all my time on keeping my physics simple so the upgrade will be as painless as possible. My plan is to use v...
by mattbettcher
Wed Sep 23, 2015 10:08 pm
Forum: General
Topic: BEPU v2.0 API questions
Replies: 7
Views: 23525

BEPU v2.0 API questions

I know it might be a little early to pose this kind of question, but how hard do you think it will be to upgrade to v2.0 once it's released? I am also possibly interested in converting your library into a 2D only physics engine. I started this with Jitter Physics and haven't finished it yet. Since J...
by mattbettcher
Mon Jan 25, 2010 11:56 pm
Forum: Questions and Help
Topic: Debug Render?
Replies: 3
Views: 3325

Re: Debug Render?

Dan: Why not use TriangleRenderHelper from the SunBurn Framework? You could submit triangles using the index data and get a near perfect overlay I would think. If your not using SunBurn (you should start) the code will still work with any effect. Actually, the code is somewhere on their website. If ...
by mattbettcher
Fri Oct 02, 2009 10:00 pm
Forum: Questions and Help
Topic: Vehicle Docs?
Replies: 5
Views: 7014

Re: Vehicle Docs?

Norbo - When you upgrade the vehicle class please add the ability to change each wheels direction/velocity. I am looking to create a tank game and I had to create to separate vehicles and attach them together to create my prototype. It was a pain in the ass to get it working decently and definitely ...
by mattbettcher
Sun Mar 08, 2009 11:55 pm
Forum: Questions and Help
Topic: Best method for separating rendering from physics engine?
Replies: 2
Views: 3671

Re: Best method for separating rendering from physics engine?

Thanks for the outstanding response. I'm definitely gonna use your engine in the future. Expect some questions and possibly some sample code of my own when I get some of my ideas working.
by mattbettcher
Sun Mar 08, 2009 1:18 am
Forum: Questions and Help
Topic: Best method for separating rendering from physics engine?
Replies: 2
Views: 3671

Best method for separating rendering from physics engine?

My question is basically very simple. Should I use the same polygon meshes as my models for the physics engine or create lower res versions. Also, I want to use skinned models and attach bone to a body, aka ragdoll physics, but I want be able to control the animation manually until a certain conditi...
by mattbettcher
Sun Mar 08, 2009 1:01 am
Forum: Suggestions
Topic: New documentation; what needs explaining?
Replies: 3
Views: 6032

Re: New documentation; what needs explaining?

First, great engine Norbo.

As for topics that could use more explaining I would say -
Dynamic Heightmaps
Engine settings
Water simulation
Multi-threading sample

Also if you wouldn't mind sending me some info on the fee's associated with using your engine I'd appreciate it.

mattbettcher@gmail.com