Search found 9 matches

by ApppStudio
Mon Sep 18, 2017 10:57 pm
Forum: Questions and Help
Topic: Handling collision
Replies: 3
Views: 1290

Handling collision

I am trapping the DetectingInitialCollision to check for a tag of CHECKPOINT for a racing game I am trying to do if its a checkpoint I want to setup a timer then ignore the collision so my entity can pass through it is there an easy way to do this? I can tell i have hit the object but my entity then...
by ApppStudio
Wed Aug 30, 2017 2:18 pm
Forum: Questions and Help
Topic: Rotating an object and not efecting direction
Replies: 1
Views: 528

Rotating an object and not efecting direction

Hi Guys, I have hit a bit of an issue and I think my matrix maths is the problem. I have a hover board in my game which moves and floats well (thanks norbo) I am now trying to lift the front when the player moves forward I thought this was going to be simple by applying a small X rotation to the ori...
by ApppStudio
Wed Aug 30, 2017 2:11 pm
Forum: Questions and Help
Topic: Best object for a track
Replies: 3
Views: 772

Re: Best object for a track

Thanks guys thats fantastic sorry for slow reply been busy with the day job
by ApppStudio
Sun Aug 06, 2017 11:06 pm
Forum: Questions and Help
Topic: Best object for a track
Replies: 3
Views: 772

Best object for a track

Firstly my appologies fro posting another question. I have a track object which is generated at a list of vector3 I thought that ConvexHull would be the best way to go but I get the exception the object has no volume. I a guessing that this is because they are simple objects with no height what obje...
by ApppStudio
Thu Aug 03, 2017 2:46 pm
Forum: Questions and Help
Topic: Calculating the angle of rotation
Replies: 2
Views: 964

Re: Calculating the angle of rotation

Thanks for you reply Norbo and appologies I have now sorted it I had my x and z the wrong way round for my world space brain melt down over lol
by ApppStudio
Wed Aug 02, 2017 1:38 pm
Forum: Questions and Help
Topic: BEPU HoveCraft
Replies: 6
Views: 989

Re: BEPU HoveCraft

Thanks Norbo if its anything version 1 it will be amazing
by ApppStudio
Wed Aug 02, 2017 1:37 pm
Forum: Questions and Help
Topic: Calculating the angle of rotation
Replies: 2
Views: 964

Calculating the angle of rotation

I know this is a simple calculation but having a brain freeze here I have an object which is moving around and at any given point I want to find the rotation angle of it I have tried getting the forward vector x and z and doing the following and its giving me strange results var angler = MathHelper....
by ApppStudio
Fri Jul 28, 2017 8:26 am
Forum: Questions and Help
Topic: BEPU HoveCraft
Replies: 6
Views: 989

Re: BEPU HoveCraft

Thanks Norbo that a big help thank you and apologies for the awful typing I was on my mobile. IS there any news when version will be in a release candidate state?
by ApppStudio
Thu Jul 27, 2017 12:35 pm
Forum: Questions and Help
Topic: BEPU HoveCraft
Replies: 6
Views: 989

BEPU HoveCraft

Hi firstly Ih ave only just started using bepu and have managed to move it in to .netStandard and have found it a pleasure to use. I have one question I am want my object to hover over my terrain. Is the some sort of hover force I can add to the entity to make it hover just above the terrain?