Search found 5 matches
- Thu Jul 13, 2017 10:16 pm
- Forum: Questions and Help
- Topic: CharacterController sliding on start/stop
- Replies: 9
- Views: 6359
Re: CharacterController sliding on start/stop
I see, thanks very much for your time and effort I will try to narrow down the problem and will repost here if i find something new!
- Thu Jul 13, 2017 9:54 pm
- Forum: Questions and Help
- Topic: CharacterController sliding on start/stop
- Replies: 9
- Views: 6359
Re: CharacterController sliding on start/stop
Well the rubber banding you are seeing is because it's an authoritative server - client proof of concept, where i removed the client side prediction when i saw the sliding effect and i wanted to see if it was the clients fault or the server. Indeed the video is not clear of what i wanted to show you...
- Thu Jul 13, 2017 9:20 pm
- Forum: Questions and Help
- Topic: CharacterController sliding on start/stop
- Replies: 9
- Views: 6359
Re: CharacterController sliding on start/stop
wow it actually worked when i set the standing speed to 25 like you pointed out.. but it still slides like before when it is 8.. any tips? Or to be more productive, why does increasing the speed, removes the sliding effect? EDIT: well actually i'm seeing things.. it's a bit late i guess! The problem...
- Thu Jul 13, 2017 8:39 pm
- Forum: Questions and Help
- Topic: CharacterController sliding on start/stop
- Replies: 9
- Views: 6359
Re: CharacterController sliding on start/stop
Actually setting the TractionForce of the CharacterController to float.MaxValue did exactly the opposite of what i wanted, now the character keeps floating around without stopping :P Is the sliding (deceleration i suppose) of the character normal or i've done something wrong? :/ EDIT: In case i was ...
- Thu Jul 13, 2017 3:04 pm
- Forum: Questions and Help
- Topic: CharacterController sliding on start/stop
- Replies: 9
- Views: 6359
CharacterController sliding on start/stop
Hello Norbo and thanks for the awesome library! I'm using a CharacterController and i'm moving it using the MovementDirection of the HorizontalMotionConstraint property as displayed in the user input handler snippet bellow. What i'm experiencing is that my character "slides" like he is acc...