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by Eltarh
Mon May 15, 2017 10:08 pm
Forum: Questions and Help
Topic: Sphere does not collide with StaticMesh if LinearVelocity has been changed?
Replies: 1
Views: 2597

Sphere does not collide with StaticMesh if LinearVelocity has been changed?

I have a Space with gravity, and a sphere above a single large triangle StaticMesh. When I simulate, the sphere falls until it hits the StaticMesh and stops - exactly as expected. However, if I do something like mySphere.LinearVelocity += new Vector3(10, 0, 0); as the ball is falling, it then falls ...