Search found 1 match
- Mon May 15, 2017 10:08 pm
- Forum: Questions and Help
- Topic: Sphere does not collide with StaticMesh if LinearVelocity has been changed?
- Replies: 1
- Views: 2851
Sphere does not collide with StaticMesh if LinearVelocity has been changed?
I have a Space with gravity, and a sphere above a single large triangle StaticMesh. When I simulate, the sphere falls until it hits the StaticMesh and stops - exactly as expected. However, if I do something like mySphere.LinearVelocity += new Vector3(10, 0, 0); as the ball is falling, it then falls ...