Search found 15 matches

by Darkon76
Mon Jun 17, 2019 6:25 pm
Forum: Questions and Help
Topic: [Bepu 2] Deleting stacked objects.
Replies: 0
Views: 3

[Bepu 2] Deleting stacked objects.

Hello,

Just reporting if you have a stack of sleeping cubes, if you delete the bottom object the top objects don't wakeup and fall. My workaround was using the Simulation.Awaker before removing the object from the simulation.

Regards.
by Darkon76
Mon Jun 17, 2019 6:23 pm
Forum: Questions and Help
Topic: [Bepu2] Moving platform
Replies: 0
Views: 3

[Bepu2] Moving platform

Hello, I'm trying to create moving platforms than can carry objects, the problem is that it looks like the platform is made of ice. It has the default FrictionCoefficient of 1. At bepu 1 if both the payload and the platform had friction 1 they will move in parallel. 2019-06-17_13-11-39.mp4 If I incr...
by Darkon76
Thu Jun 13, 2019 5:04 pm
Forum: Questions and Help
Topic: [Bepu2] Belt conveyor
Replies: 4
Views: 50

Re: [Bepu2] Belt conveyor

A custom TimeStepper worked like a charm. It moves the payload and also it doesn't have the sleep problem. Thanks for the help. This is my custom unoptimized code (I know that I should have a collection with only the conveyors) public void Timestep(Simulation simulation, float dt, IThreadDispatcher ...
by Darkon76
Tue Jun 11, 2019 10:59 pm
Forum: Questions and Help
Topic: [Bepu2] Belt conveyor
Replies: 4
Views: 50

Re: [Bepu2] Belt conveyor

Thanks for the replay.

After a lot of tries it ended being a mix of awake and shake the conveyor.

So you recommend at the before collision detection set the velocity and at PositionlasttimeStepper set the correct position of the conveyor to avoid the movement.
by Darkon76
Tue Jun 11, 2019 3:39 pm
Forum: Questions and Help
Topic: [Bepu2] Belt conveyor
Replies: 4
Views: 50

[Bepu2] Belt conveyor

Hello, I’m trying to create a conveyor belt. I added another struct to the body ConveyorSettings,. At the IntegrateBodiesAndUpdateBoundingBoxes, it sets the velocity.Linear before the PoseIntegration.Integrate most of the time 0 because the conveyor isn’t moving, then set the conveyor velocity to th...
by Darkon76
Mon Jun 03, 2019 5:50 pm
Forum: Questions and Help
Topic: Orientation bepu1 to bepu2
Replies: 1
Views: 37

Orientation bepu1 to bepu2

Hello.

Did the orientation quaternion changed from Bepu1 to Bepu2?

If it is the case it isn't listed at the v1 to v2 page.
by Darkon76
Wed May 22, 2019 11:31 pm
Forum: Questions and Help
Topic: Bepu2 multiple objects sleeping at the same time.
Replies: 4
Views: 78

Re: Bepu2 multiple objects sleeping at the same time.

Thanks for the reply, So to make it faster I only update the position of the objects at Simulation.Bodies.Sets[0] that aren't sleep candidates. If you mean the rendered FPS, only if the CPU was bottlenecking frame delivery. The demos don't bother trying to render faster than the display refresh rate...
by Darkon76
Wed May 22, 2019 10:41 pm
Forum: Questions and Help
Topic: Bepu2 multiple objects sleeping at the same time.
Replies: 4
Views: 78

Re: Bepu2 multiple objects sleeping at the same time.

Update, I created the test as a bepu demo, the spike is still there, the test is pressing Z 4 times. using System; using System.Numerics; using BepuPhysics; using BepuPhysics.Collidables; using BepuUtilities; using DemoContentLoader; using DemoRenderer; using DemoUtilities; using Quaternion = BepuUt...
by Darkon76
Wed May 22, 2019 10:19 pm
Forum: Questions and Help
Topic: Bepu2 multiple objects sleeping at the same time.
Replies: 4
Views: 78

Bepu2 multiple objects sleeping at the same time.

Hello currently I'm testing the latest version of bepu 2, my test consist of creating a big floor, and ring of stacked cubes (4k in total). After doing a simulation.Timestep I update the position of the internal transform. The problem is that the fps is constant and all the objects sleep at the same...
by Darkon76
Fri Apr 12, 2019 4:24 pm
Forum: Questions and Help
Topic: [BEPUik] linear joint problem
Replies: 1
Views: 73

[BEPUik] linear joint problem

Hello. I’m doing the IK of a complex object. The rotating joints works perfectly. But I can’t manage to properly create a translate joint. The translate joint is a something like a hydraulic cylinder, that is attached to two rotating joints. I have tried using the IKLinearAxisLimit, but I can’t mana...
by Darkon76
Thu May 03, 2018 4:38 pm
Forum: Questions and Help
Topic: V2 Simulation lists
Replies: 2
Views: 707

Re: V2 Simulation lists

Thanks for the answer.
by Darkon76
Fri Apr 27, 2018 6:15 pm
Forum: Questions and Help
Topic: V2 Simulation lists
Replies: 2
Views: 707

V2 Simulation lists

Hi Looking at the demos, the simulation has now different list. Checking the block chain demo, it has two ways to make kinematic objects, one with like the top of the link with new BodyInertia(), and another for the ground creating a shape adding it to the shapes list then adding it to the static sh...
by Darkon76
Fri Apr 27, 2018 6:07 pm
Forum: General
Topic: v2.0.0-alpha released!
Replies: 3
Views: 832

Re: v2.0.0-alpha released!

Thanks for the release.

Do you have a document for porting from V1 to V2?
by Darkon76
Thu May 11, 2017 8:53 pm
Forum: Questions and Help
Topic: Object isn't rotating[Solved]
Replies: 2
Views: 513

Re: Object isn't rotating

Hello
Thanks for the quick answer.

It worked.
by Darkon76
Thu May 11, 2017 4:41 pm
Forum: Questions and Help
Topic: Object isn't rotating[Solved]
Replies: 2
Views: 513

Object isn't rotating[Solved]

Hello I have a problem when one object collides with another instead of rotating and continue moving it just stop, http://imgur.com/a/CoLAI If you look at the link, you can see the box hitting another and rotates a little and stop, I need that it continues moving. The yellow box is moved with the fr...