Downloaded and tested : all is OK.
Thanks again.
I will try to understand how BEPUphysics works with all demos
Search found 5 matches
- Sat Mar 18, 2017 8:44 am
- Forum: Questions and Help
- Topic: Homing missile
- Replies: 8
- Views: 6079
- Fri Mar 17, 2017 6:32 pm
- Forum: Questions and Help
- Topic: Homing missile
- Replies: 8
- Views: 6079
Re: Homing missile
Hi Norbo, I try to compile demos to try to progress with Bepu but I have errors in LineDrawer.cs : public void Deactivate(Line line) { line.ColorA = new Color(line.ColorA.R, line.ColorA.G, line.ColorA.B, 0); line.ColorB = new Color(line.ColorB.R, line.ColorB.G, line.ColorB.B, 0); } /// <summary> ///...
- Thu Mar 16, 2017 6:01 am
- Forum: Questions and Help
- Topic: Homing missile
- Replies: 8
- Views: 6079
Re: Homing missile
Hi Norbo,
Thank you very much for your help.
Thank you very much for your help.
- Wed Mar 15, 2017 8:00 pm
- Forum: Questions and Help
- Topic: Homing missile
- Replies: 8
- Views: 6079
Re: Homing missile
Hi Norbo,
I need help to find the equivalent of :
Rigidbody (Entity ?)
Transform
Rigidbody.velocity
Quaternion.LookRotation (BEPUutilities.Quaternion ?)
Quaternion.RotateTowards (BEPUutilities.Quaternion ?)
in BEPUPhysics.
Thanks
I need help to find the equivalent of :
Rigidbody (Entity ?)
Transform
Rigidbody.velocity
Quaternion.LookRotation (BEPUutilities.Quaternion ?)
Quaternion.RotateTowards (BEPUutilities.Quaternion ?)
in BEPUPhysics.
Thanks
- Tue Mar 14, 2017 8:12 pm
- Forum: Questions and Help
- Topic: Homing missile
- Replies: 8
- Views: 6079
Homing missile
Hi, Thank you for BEPUphysics that I have discovered few days ago. I try to convert this Unity code to BepuPhysics : using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class Missile : MonoBehaviour { public float missileVelocity = 100f; public fl...