Search found 5 matches

by neoxeo
Sat Mar 18, 2017 8:44 am
Forum: Questions and Help
Topic: Homing missile
Replies: 8
Views: 5878

Re: Homing missile

Downloaded and tested : all is OK.

Thanks again.

I will try to understand how BEPUphysics works with all demos :)
by neoxeo
Fri Mar 17, 2017 6:32 pm
Forum: Questions and Help
Topic: Homing missile
Replies: 8
Views: 5878

Re: Homing missile

Hi Norbo, I try to compile demos to try to progress with Bepu but I have errors in LineDrawer.cs : public void Deactivate(Line line) { line.ColorA = new Color(line.ColorA.R, line.ColorA.G, line.ColorA.B, 0); line.ColorB = new Color(line.ColorB.R, line.ColorB.G, line.ColorB.B, 0); } /// <summary> ///...
by neoxeo
Thu Mar 16, 2017 6:01 am
Forum: Questions and Help
Topic: Homing missile
Replies: 8
Views: 5878

Re: Homing missile

Hi Norbo,

Thank you very much for your help.
by neoxeo
Wed Mar 15, 2017 8:00 pm
Forum: Questions and Help
Topic: Homing missile
Replies: 8
Views: 5878

Re: Homing missile

Hi Norbo,

I need help to find the equivalent of :
Rigidbody (Entity ?)
Transform
Rigidbody.velocity
Quaternion.LookRotation (BEPUutilities.Quaternion ?)
Quaternion.RotateTowards (BEPUutilities.Quaternion ?)

in BEPUPhysics.

Thanks
by neoxeo
Tue Mar 14, 2017 8:12 pm
Forum: Questions and Help
Topic: Homing missile
Replies: 8
Views: 5878

Homing missile

Hi, Thank you for BEPUphysics that I have discovered few days ago. I try to convert this Unity code to BepuPhysics : using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class Missile : MonoBehaviour { public float missileVelocity = 100f; public fl...