Search found 2 matches

by instinkt
Sun Mar 05, 2017 4:17 am
Forum: Questions and Help
Topic: Angular velocity seems to reduce even with Damping at zero?
Replies: 2
Views: 3045

Re: Angular velocity seems to reduce even with Damping at zero?

And soon after I post this I think I found the answer. Even with Damping at 0 there is a stabilization step that is happening that stops slow moving objects. Setting DeactivationManager's VelocityLowerLimit to 0 solved my issues. Although I'm not sure how safe that is? Also it seems like you might w...
by instinkt
Sun Mar 05, 2017 3:38 am
Forum: Questions and Help
Topic: Angular velocity seems to reduce even with Damping at zero?
Replies: 2
Views: 3045

Angular velocity seems to reduce even with Damping at zero?

I'm trying to simulate the pitching/rolling of a spaceship by using Entity.AngularMomentum += (some vec) which kind of works, but unless the momentum is sufficiently high, the angular velocity seems to fall back down again to zero. I would like to very slowly roll my ships around so I just constantl...