Search found 6 matches

by kapsl
Tue Sep 06, 2016 11:47 am
Forum: Questions and Help
Topic: Bepu gets very slow, when there are lot of collisions
Replies: 4
Views: 4870

Re: Bepu gets very slow, when there are lot of collisions

Thanks for your reply!!!

I tried to change the mobile mesh back to a convex hull and it seems, that this speeds up the process a lot. I think this was the reason, why it was so slow...

Thank you very much!
by kapsl
Mon Aug 22, 2016 6:36 am
Forum: Questions and Help
Topic: Bepu gets very slow, when there are lot of collisions
Replies: 4
Views: 4870

Re: Bepu gets very slow, when there are lot of collisions

Hi Norbo, each Robot consists of 9 Elements and each Robot has a tool consisting of 9 Elements (one of this is a Mobile Mesh). + 1 Element the object, they carry = ~ 35 Convex Hulls + 2 Mobile Meshes There are other obstacles in the world, but it is also slow if only the two robots are involved in t...
by kapsl
Fri Aug 19, 2016 6:37 am
Forum: Questions and Help
Topic: Bepu gets very slow, when there are lot of collisions
Replies: 4
Views: 4870

Bepu gets very slow, when there are lot of collisions

Hi, we currently have the following problem. We have two industrial robots, and check collisions for them. We have situations where we have to test positions where the are a lot "inside" each other = colliding. When the objects overlapp a lot, the collision checking gets very very slow. I ...
by kapsl
Mon Jun 20, 2016 9:00 am
Forum: Questions and Help
Topic: new ConvexHullShape produces ArgumentException
Replies: 5
Views: 5619

Re: new ConvexHullShape produces ArgumentException

Ok, I integrated the latest version, instead of the nuget project. But error is still the same It sais (with a different point set than in the last post) In InertiaHelper distance = -9.51 line 565 normal: {{0, -0,02549793, -0,9996749}} fromCenterToPlain: {{-73,4003, -451,0835, 21,0283}} But I think,...
by kapsl
Fri Jun 17, 2016 6:50 am
Forum: Questions and Help
Topic: new ConvexHullShape produces ArgumentException
Replies: 5
Views: 5619

Re: new ConvexHullShape produces ArgumentException

Hi, and thanks for your quick answer! Sure! Ok this is the exact exception: Invalid distance. Ensure the mesh is convex, has consistent winding, and contains the passed-in center. Computed Center is computedCenter = {{488,0125, 348,101, 182,2475}} Points are + [0] {{0, 0, -0,001631813}} BEPUutilitie...
by kapsl
Thu Jun 16, 2016 8:13 am
Forum: Questions and Help
Topic: new ConvexHullShape produces ArgumentException
Replies: 5
Views: 5619

new ConvexHullShape produces ArgumentException

Hi, i created a mesh, that is basically a rectangle, that is behaving like a catenary. So its like a U-Shape in 3D. The position of this mesh and the mesh geometry is changing after the catenary laws. And I tried to create a ConvexHull of my Mesh like in the following code. The very strange thing is...