Thanks for your reply!!!
I tried to change the mobile mesh back to a convex hull and it seems, that this speeds up the process a lot. I think this was the reason, why it was so slow...
Thank you very much!
Search found 6 matches
- Tue Sep 06, 2016 11:47 am
- Forum: Questions and Help
- Topic: Bepu gets very slow, when there are lot of collisions
- Replies: 4
- Views: 4888
- Mon Aug 22, 2016 6:36 am
- Forum: Questions and Help
- Topic: Bepu gets very slow, when there are lot of collisions
- Replies: 4
- Views: 4888
Re: Bepu gets very slow, when there are lot of collisions
Hi Norbo, each Robot consists of 9 Elements and each Robot has a tool consisting of 9 Elements (one of this is a Mobile Mesh). + 1 Element the object, they carry = ~ 35 Convex Hulls + 2 Mobile Meshes There are other obstacles in the world, but it is also slow if only the two robots are involved in t...
- Fri Aug 19, 2016 6:37 am
- Forum: Questions and Help
- Topic: Bepu gets very slow, when there are lot of collisions
- Replies: 4
- Views: 4888
Bepu gets very slow, when there are lot of collisions
Hi, we currently have the following problem. We have two industrial robots, and check collisions for them. We have situations where we have to test positions where the are a lot "inside" each other = colliding. When the objects overlapp a lot, the collision checking gets very very slow. I ...
- Mon Jun 20, 2016 9:00 am
- Forum: Questions and Help
- Topic: new ConvexHullShape produces ArgumentException
- Replies: 5
- Views: 5637
Re: new ConvexHullShape produces ArgumentException
Ok, I integrated the latest version, instead of the nuget project. But error is still the same It sais (with a different point set than in the last post) In InertiaHelper distance = -9.51 line 565 normal: {{0, -0,02549793, -0,9996749}} fromCenterToPlain: {{-73,4003, -451,0835, 21,0283}} But I think,...
- Fri Jun 17, 2016 6:50 am
- Forum: Questions and Help
- Topic: new ConvexHullShape produces ArgumentException
- Replies: 5
- Views: 5637
Re: new ConvexHullShape produces ArgumentException
Hi, and thanks for your quick answer! Sure! Ok this is the exact exception: Invalid distance. Ensure the mesh is convex, has consistent winding, and contains the passed-in center. Computed Center is computedCenter = {{488,0125, 348,101, 182,2475}} Points are + [0] {{0, 0, -0,001631813}} BEPUutilitie...
- Thu Jun 16, 2016 8:13 am
- Forum: Questions and Help
- Topic: new ConvexHullShape produces ArgumentException
- Replies: 5
- Views: 5637
new ConvexHullShape produces ArgumentException
Hi, i created a mesh, that is basically a rectangle, that is behaving like a catenary. So its like a U-Shape in 3D. The position of this mesh and the mesh geometry is changing after the catenary laws. And I tried to create a ConvexHull of my Mesh like in the following code. The very strange thing is...