Hello, I tried updating the Vertices of a StaticMesh like this: // startup myStaticMesh = new StaticMesh(vertices, indices); Space.Add(myStaticMesh); // sometime later in the program for (int i = 0; i < vertices.Length; i++) vertices[i] += new Vector3(10, 0, 0); myStaticMesh.Mesh.Data.Vertices = ver...