Search found 4 matches
- Wed Nov 25, 2015 9:56 am
- Forum: Questions and Help
- Topic: Destroying spaces and Various
- Replies: 3
- Views: 4538
Re: Destroying spaces and Various
Alright I was always paranoid about circular references keeping things that shouldn't be kept so I try to at least unwind 1 of the links; but I see that it shouldn't matter after a little research. Finally got some boxes to fall on a flat voxel terrain and react nicely :) Suppose I should move to a ...
- Tue Nov 24, 2015 8:45 pm
- Forum: Questions and Help
- Topic: Destroying spaces and Various
- Replies: 3
- Views: 4538
Destroying spaces and Various
I don't see an immediate way to like Space.Dispose() to have it cleanup all of its entites and allow itself to be garbage collected? (restart game) I found the VoxelGrid demo; and that will mostly work, but it doesn't show up in Space.Entities. What I would like to do is foreach( Space.Entities) Dra...
- Wed Nov 18, 2015 10:52 pm
- Forum: General
- Topic: BEPU v2.0 API questions
- Replies: 7
- Views: 26172
Re: BEPU v2.0 API questions
a new version of BEPUutilities slowly taking shape, adapted for use with the new SIMD types plus some changes to resource pooling. I suspect the tree will be cleaned up and pulled into BEPUutilities while I'm still working on graphics, too. So maybe late Q1 or Q2 for the earliest usable stuff, and ...
- Wed Nov 18, 2015 3:13 am
- Forum: General
- Topic: BEPU v2.0 API questions
- Replies: 7
- Views: 26172
Re: BEPU v2.0 API questions
When do we get 2.0?