Search found 4 matches

by d3x0r
Wed Nov 25, 2015 9:56 am
Forum: Questions and Help
Topic: Destroying spaces and Various
Replies: 3
Views: 4449

Re: Destroying spaces and Various

Alright I was always paranoid about circular references keeping things that shouldn't be kept so I try to at least unwind 1 of the links; but I see that it shouldn't matter after a little research. Finally got some boxes to fall on a flat voxel terrain and react nicely :) Suppose I should move to a ...
by d3x0r
Tue Nov 24, 2015 8:45 pm
Forum: Questions and Help
Topic: Destroying spaces and Various
Replies: 3
Views: 4449

Destroying spaces and Various

I don't see an immediate way to like Space.Dispose() to have it cleanup all of its entites and allow itself to be garbage collected? (restart game) I found the VoxelGrid demo; and that will mostly work, but it doesn't show up in Space.Entities. What I would like to do is foreach( Space.Entities) Dra...
by d3x0r
Wed Nov 18, 2015 10:52 pm
Forum: General
Topic: BEPU v2.0 API questions
Replies: 7
Views: 23562

Re: BEPU v2.0 API questions

a new version of BEPUutilities slowly taking shape, adapted for use with the new SIMD types plus some changes to resource pooling. I suspect the tree will be cleaned up and pulled into BEPUutilities while I'm still working on graphics, too. So maybe late Q1 or Q2 for the earliest usable stuff, and ...
by d3x0r
Wed Nov 18, 2015 3:13 am
Forum: General
Topic: BEPU v2.0 API questions
Replies: 7
Views: 23562

Re: BEPU v2.0 API questions

When do we get 2.0?