Search found 6 matches

by MitchellKrenz
Tue Jul 14, 2015 3:22 am
Forum: Questions and Help
Topic: 2 (or 3) Possible Bugs I Found
Replies: 3
Views: 4040

Re: 2 (or 3) Possible Bugs I Found

Thanks Norbo! You're as helpful as always! I manually updated my source using the changeset referenced and it worked great! I was leery about downloading the dev trunk because I wasn't sure if you keep the Dev trunk in a state that's always stable or not. The second item I mentioned doesn't affect m...
by MitchellKrenz
Mon Jul 13, 2015 5:45 am
Forum: Questions and Help
Topic: 2 (or 3) Possible Bugs I Found
Replies: 3
Views: 4040

2 (or 3) Possible Bugs I Found

Hello, me again... So I took your advice and went with a StaticGroup, its working great! After I got over that hurdle I was able to implement many more things and that's how I came across the following: 1. When an instance of CharacterController is standing on top of a StaticGroup that has had it's ...
by MitchellKrenz
Sat Jul 11, 2015 11:51 pm
Forum: Questions and Help
Topic: Best way to handle physics for voxel based terrain?
Replies: 4
Views: 6197

Re: Best way to handle physics for voxel based terrain?

Thanks Norbo,

I'll try out your recommendations and let you know how it goes. Thanks again for your feedback and help!

Mitch.
by MitchellKrenz
Fri Jul 10, 2015 4:53 am
Forum: Questions and Help
Topic: Best way to handle physics for voxel based terrain?
Replies: 4
Views: 6197

Best way to handle physics for voxel based terrain?

Hi, It's me again (I asked a question a few days ago about the ModelDrawer). You were so helpful with my other question I thought I'd bother you again :) So a recap, my friend and I are writing a voxel based game like minecraft much much more so like an RPG. We have decided that most terrain will no...
by MitchellKrenz
Fri Jul 03, 2015 3:26 am
Forum: Questions and Help
Topic: BEPUphysicsDrawer not in assemblies download? / Purpose of?
Replies: 2
Views: 3646

Re: BEPUphysicsDrawer not in assemblies download? / Purpose

Thanks so much for all of the clarification, you answered all of my questions! Ironically (Or maybe it isn't technically, I like to pretend that word means things it doesnt) I ran into an issue, and ended up adding all the source code to my solution about 10 minutes before you responded. It was my o...
by MitchellKrenz
Thu Jul 02, 2015 2:41 pm
Forum: Questions and Help
Topic: BEPUphysicsDrawer not in assemblies download? / Purpose of?
Replies: 2
Views: 3646

BEPUphysicsDrawer not in assemblies download? / Purpose of?

Hello, I've just started writing a 3d voxel based game in mono game and BEPU seems like the clear best choice for a physics engine. I generally prefer not to clutter up my solutions with tons of other projects but instead to use nuGet when available. I did this and the BEPUphysicsDrawer assembly was...