Search found 52 matches
- Tue Jun 07, 2016 7:20 pm
- Forum: Questions and Help
- Topic: Dynamic entity, LinMomentum=0, still moving !
- Replies: 5
- Views: 6923
Re: Dynamic entity, LinMomentum=0, still moving !
Hi Ross, don't want to bother you with this but Either use the built in per-entity gravity, or hook the Space.ForceUpdater.Finishing event so that your modification can counteract built in gravity. bugs me. It would work in any "faked physics" style game, but suppose I would like to make a...
- Sun Apr 17, 2016 8:27 am
- Forum: General
- Topic: Debug Drawer/demos with MonoGame 3.5
- Replies: 2
- Views: 18595
Re: Debug Drawer/demos with MonoGame 3.5
I have made an update, download it here This time, all XNA related stuff have been completely removed for good, which mean project can be compiled for "any CPU", x64 or any other processor on any architecture (I hope), whereas with the previous version, project were still XNA based project...
- Sat Apr 02, 2016 3:36 pm
- Forum: Questions and Help
- Topic: Simulation without graphics
- Replies: 1
- Views: 4148
Re: Simulation without graphics
Hi, I think of it before and what you only need is a "heartbeat" system, a timer with which you can call space.update() in a regular basis. (an infinite while/for loop may work too but without a little delay, CPU usage will shyrocket hard !) I got this topic from stackoverflow about C# and...
- Sat Apr 02, 2016 8:45 am
- Forum: General
- Topic: Debug Drawer/demos with MonoGame 3.5
- Replies: 2
- Views: 18595
Debug Drawer/demos with MonoGame 3.5
I have adapted the BEPU Debug Drawer and the Demos to the new MonoGame 3.5 (.1) What was done: - recreate project "from scratch" : VS new project, C# lib (I haven't installed XNA refresh for VS 2015 yet) create all folders, add content from orig BEPU sources - add Content folder + create a...
- Wed Mar 30, 2016 2:40 pm
- Forum: Questions and Help
- Topic: BEPU cookbook (draft)
- Replies: 4
- Views: 6577
Re: BEPU cookbook (draft)
and the last two:
octree/custom octree used in BEPU:
viewtopic.php?f=4&t=301&p=3581&hilit=li ... ntum#p3581
constraint applied impulse (in local or world space)
viewtopic.php?f=4&t=2394
octree/custom octree used in BEPU:
viewtopic.php?f=4&t=301&p=3581&hilit=li ... ntum#p3581
constraint applied impulse (in local or world space)
viewtopic.php?f=4&t=2394
- Wed Mar 30, 2016 2:40 pm
- Forum: Questions and Help
- Topic: BEPU cookbook (draft)
- Replies: 4
- Views: 6577
Re: BEPU cookbook (draft)
entity spinning: http://www.bepu-games.com/forum/viewtopic.php?f=4&t=941&p=5924&hilit=entity+inactive+after+impact#p5924 impulse/Active state of entity: http://www.bepu-games.com/forum/viewtopic.php?f=4&t=2222&p=12787&hilit=ApplyLinearImpulse+activate#p12787 http://www.bepu-g...
- Wed Mar 30, 2016 2:39 pm
- Forum: Questions and Help
- Topic: BEPU cookbook (draft)
- Replies: 4
- Views: 6577
Re: BEPU cookbook (draft)
(split because max URL set to 30/post :( ) grappling hook: http://www.bepu-games.com/forum/viewtopic.php?f=4&t=2330 impulse: http://www.bepu-games.com/forum/viewtopic.php?f=4&t=2318 camera/custom camera: http://www.bepu-games.com/forum/viewtopic.php?f=4&t=2193&p=12659&hilit=Angul...
- Wed Mar 30, 2016 2:39 pm
- Forum: Questions and Help
- Topic: BEPU cookbook (draft)
- Replies: 4
- Views: 6577
BEPU cookbook (draft)
As it quite quiet these weeks, I think it's time to show my little draft of the BEPU cookbook, I first think of a typical O'Reilly cookbook (which are very great), with a very focused sample on one single common problem, a solution and some words of explanation and potential issue/improvement (regar...
- Sun Jan 31, 2016 5:23 pm
- Forum: Questions and Help
- Topic: Dynamic entity, LinMomentum=0, still moving !
- Replies: 5
- Views: 6923
Re: Dynamic entity, LinMomentum=0, still moving !
ok ,thanks. (you may have already guess this: ) it would be great to add some piece of documentation about what happened inside BEPU during a single big time step (of the game), like a down arrow from game.update call start to finish, including what is actually hooked by default, what we can hook ou...
- Sat Jan 30, 2016 5:46 pm
- Forum: Questions and Help
- Topic: Dynamic entity, LinMomentum=0, still moving !
- Replies: 5
- Views: 6923
Dynamic entity, LinMomentum=0, still moving !
Hi, when trying to go back to the "source" (ie: forces), I encounter something odd: a dynamic entity (m=50) is put in the air (y=500), space has "standard" gravity (y=-9.81), no entity's personal gravity defined. I have add a "hovering mode" (called levitation in the co...
- Mon Jan 11, 2016 5:42 pm
- Forum: Questions and Help
- Topic: Triangle/TriangleShape location issue
- Replies: 5
- Views: 8086
Re: Triangle/TriangleShape location issue
ok, do you have any example of those other way which works better ? I initially want to use them to make kind of truncated square based pyramid, and this is the easiest way I found to do it (I don't think using the modeldataextractor thing is good). I also plan to make a triangle "sandwich"...
- Sun Jan 10, 2016 6:22 pm
- Forum: Questions and Help
- Topic: Triangle/TriangleShape location issue
- Replies: 5
- Views: 8086
Re: Triangle/TriangleShape location issue
Thanks.
And glad to have accidentally help
.
Does triangle have been intended to be public or just for internal use only ?
And glad to have accidentally help
![Wink ;)](./images/smilies/icon_wink.gif)
Does triangle have been intended to be public or just for internal use only ?
- Sat Jan 09, 2016 1:44 pm
- Forum: Questions and Help
- Topic: Triangle/TriangleShape location issue
- Replies: 5
- Views: 8086
Triangle/TriangleShape location issue
Hi and happy new year, I play with Triangle(Shape)s and I get a big issue: despite giving the three vertices that define the triangle, and so it's location in space, triangle are not located in the expected place (which may have been to be defined more precisely). Knowing the specificity of the tria...
- Sun Dec 27, 2015 4:18 pm
- Forum: Questions and Help
- Topic: new tutorials
- Replies: 4
- Views: 6417
Re: new tutorials
All the links on https://infiniteproductionsblog.wordpress.com/bepu-tutorials/ are log-in requiring links as well, making the whole of the tutorials inaccessible. EDIT: oh and you have wordpress configured to give informational text in French, yet the actual contents are in English. As usual, "...
- Sat Dec 26, 2015 7:21 pm
- Forum: Questions and Help
- Topic: new tutorials
- Replies: 4
- Views: 6417
Re: new tutorials
Nice work :) (The link was going to a login page though- I went ahead and changed it to https://infiniteproductionsblog.wordpress.com/). Thanks, two times :). I must add you have to click on the small menu icon on the top right corner (I'm not very an expert in wordpress blogs, tutorials are on the...