Search found 3 matches

by Wabafet
Sat Feb 21, 2015 3:21 am
Forum: Questions and Help
Topic: A Few Mechanical Questions
Replies: 1
Views: 2535

A Few Mechanical Questions

Hello, I am porting a game from a different physics engine and have run into some things I can't figure out a translation for. What is the best way to do one-off collision detection against a Space? For example a shape that represents an area of effect to find all other Entities in the volume to app...
by Wabafet
Sat Feb 21, 2015 12:18 am
Forum: Questions and Help
Topic: Best Way to Use Changing Meshes
Replies: 2
Views: 2889

Re: Best Way to Use Changing Meshes

Thanks for your reply. The meshes I am using are generated through noise so they are all different so it seems I'll have to use Reconstruct for now. It shouldn't have much impact though, I will have to test it. If it does I'm sure I can think of a different way to manage it to better work with the p...
by Wabafet
Wed Feb 18, 2015 12:55 am
Forum: Questions and Help
Topic: Best Way to Use Changing Meshes
Replies: 2
Views: 2889

Best Way to Use Changing Meshes

Hello, In my game I have a lot of procedurally generated obstacles that are composed of a mesh and a material but remain static in the environment so I assume StaticMesh collidables are best for them. However, because of the huge number of obstacles I can't retain a collidable for each obstacle. I a...