Search found 3 matches
- Sat Feb 21, 2015 3:21 am
- Forum: Questions and Help
- Topic: A Few Mechanical Questions
- Replies: 1
- Views: 2535
A Few Mechanical Questions
Hello, I am porting a game from a different physics engine and have run into some things I can't figure out a translation for. What is the best way to do one-off collision detection against a Space? For example a shape that represents an area of effect to find all other Entities in the volume to app...
- Sat Feb 21, 2015 12:18 am
- Forum: Questions and Help
- Topic: Best Way to Use Changing Meshes
- Replies: 2
- Views: 2889
Re: Best Way to Use Changing Meshes
Thanks for your reply. The meshes I am using are generated through noise so they are all different so it seems I'll have to use Reconstruct for now. It shouldn't have much impact though, I will have to test it. If it does I'm sure I can think of a different way to manage it to better work with the p...
- Wed Feb 18, 2015 12:55 am
- Forum: Questions and Help
- Topic: Best Way to Use Changing Meshes
- Replies: 2
- Views: 2889
Best Way to Use Changing Meshes
Hello, In my game I have a lot of procedurally generated obstacles that are composed of a mesh and a material but remain static in the environment so I assume StaticMesh collidables are best for them. However, because of the huge number of obstacles I can't retain a collidable for each obstacle. I a...