Search found 4 matches

by Jullo
Thu Mar 19, 2015 11:25 pm
Forum: Questions and Help
Topic: Mitigating penetration of a squeezed entity
Replies: 3
Views: 3250

Re: Mitigating penetration of a squeezed entity

Ahh, ok. So the two Spheres are actually dynamic. Btw, I meant to say that the Box is a StaticMesh so not entity at all. Sorry, I'm leaving tomorrow morning on a trip and I don't really have time to inject it into BEPUphysicsDemos :( But I tried to reproduce it in a smaller case and made it in Getti...
by Jullo
Thu Mar 19, 2015 2:47 pm
Forum: Questions and Help
Topic: Mitigating penetration of a squeezed entity
Replies: 3
Views: 3250

Mitigating penetration of a squeezed entity

Hi, I have a little question that I've tried to solve for some time now... I just got it to work one way but would like to know if it's a correct way. Base problem is that there is a static Box entity representing ground. When I run this app, a kinematic Sphere falls down on ground for ~1sec. When I...
by Jullo
Wed Dec 17, 2014 3:35 pm
Forum: Questions and Help
Topic: Entity moving unexpectedly on corners/edges
Replies: 2
Views: 2732

Re: Entity moving unexpectedly on corners/edges

Yes, now that all makes sense :D I tried changing collision margin but even large values didn't fix it, only made it worse and ruined collision. The original value of 0.04 seemed to be fine. I didn't even think of 3D model of my cube because it was the original one of the GettingStartedDemo. But now...
by Jullo
Tue Dec 16, 2014 10:17 pm
Forum: Questions and Help
Topic: Entity moving unexpectedly on corners/edges
Replies: 2
Views: 2732

Entity moving unexpectedly on corners/edges

Hey Norbo! This is the first physics engine for me and I've learned a lot by reading this forum so thanks to you and all the questions and answers :) But now I have no idea how to fix my problem. I'm using Bepu v1.3.0 and its slightly modified "GettingStartedDemo". This is my test project ...