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- Sun Nov 23, 2014 9:23 pm
- Forum: Questions and Help
- Topic: Autogenerate Collision
- Replies: 11
- Views: 10819
Re: Autogenerate Collision
If you want to use a mesh, there exists a MobileMesh class which will represent every triangle in a source model with greater speed than the direct equivalent CompoundBody. However, approximations are usually preferred for performance reasons. Approximations usually involve either a set of simple p...