Search found 2 matches
- Mon Nov 17, 2014 9:24 pm
- Forum: Questions and Help
- Topic: Moving DetectorVolume
- Replies: 2
- Views: 3736
Re: Moving DetectorVolume
oh right! how could I miss that.. Thanks! works like a charm. [in case any 1 ever needs a quick code sample:] Entity testEntity; testEntity = new Box(new Vector3(0, 0, 0), 1, 1, 1); testEntity.CollisionInformation.Events.PairCreated += PairCreated; private void PairCreated(EntityCollidable collidabl...
- Mon Nov 17, 2014 2:54 am
- Forum: Questions and Help
- Topic: Moving DetectorVolume
- Replies: 2
- Views: 3736
Moving DetectorVolume
Hi guys! I have a little question regarding detectorVolumes. Maybe s.o. can help me. As the subject suggests, I want to move a detectorVolume around. Just like a cube. But I cannot set linearVelocity or Position or anything.. I tried to make it inherit from Entity but it went haywire when I tried to...