Search found 8 matches
- Sat Oct 25, 2014 4:01 am
- Forum: Questions and Help
- Topic: Space.Update - Not Updating Some Objects Every Update
- Replies: 4
- Views: 22421
Re: Space.Update - Not Updating Some Objects Every Update
Hey, Thanks for all the information on the character controller. I figured it out it, It was in fact an issue when I was comparing new position with the old position (Old bullet physic's code). I just switched it to check Vector3's instead and all is well in the world. Thanks again for you quick and...
- Sat Oct 25, 2014 3:05 am
- Forum: Questions and Help
- Topic: Space.Update - Not Updating Some Objects Every Update
- Replies: 4
- Views: 22421
Re: Space.Update - Not Updating Some Objects Every Update
Hey, This is currently the way I have it setup (probably not the best and after looking at it I probably should use PositionUpdated event... not sure how it works as I haven't looked into it). 1 - Physic running in a Thread doing 1/60f 2 - PlayerUpdate thread running at 10 updates a second checking ...
- Sat Oct 25, 2014 1:55 am
- Forum: Questions and Help
- Topic: Space.Update - Not Updating Some Objects Every Update
- Replies: 4
- Views: 22421
Space.Update - Not Updating Some Objects Every Update
Hey, Currently I have setup BePU as an Authoritative Server and running it at 60FPS. When my character is near 0,0 - 50,50 I update no problem every 100ms (sending 10 updates a second to client).... Once my Character hits 100,100 BePu is only updating him once every 200ms... when he hits 200,200 its...
- Fri Oct 24, 2014 10:52 pm
- Forum: Questions and Help
- Topic: Terrain or space physical propeties
- Replies: 13
- Views: 37893
Re: Terrain or space physical propeties
Hey,
Thanks for the great explanation and super quick fix . Great product btw, its extremely fast and easy to use.
--James
Thanks for the great explanation and super quick fix . Great product btw, its extremely fast and easy to use.
--James
- Fri Oct 24, 2014 8:17 pm
- Forum: Questions and Help
- Topic: Terrain or space physical propeties
- Replies: 13
- Views: 37893
Re: Terrain or space physical propeties
Hey,
Worked like a charm... thanks for the quick response. If I removed the CharacterController.Body.Orientation how would I adjust the character facing direction? (Not sure where I would set it).
--James
Worked like a charm... thanks for the quick response. If I removed the CharacterController.Body.Orientation how would I adjust the character facing direction? (Not sure where I would set it).
--James
- Fri Oct 24, 2014 1:09 pm
- Forum: Questions and Help
- Topic: Terrain or space physical propeties
- Replies: 13
- Views: 37893
Re: Terrain or space physical propeties
Hey, I just increased the resolution to 2048 and the falling issue no longer happens.... My guess its just hiding it because there are more triangles to collide with and has a less chance of falling through (or maybe it can't now because it catches it faster). Any thoughts on this? It maybe a non-is...
- Fri Oct 24, 2014 5:31 am
- Forum: Questions and Help
- Topic: Terrain or space physical propeties
- Replies: 13
- Views: 37893
Re: Terrain or space physical propeties
If i increase the height map from 512 to 1024 it work great until i try to climb a steep hill / cliff which then I start to go into the terrain again and fall into nothingness.
- Fri Oct 24, 2014 3:37 am
- Forum: Questions and Help
- Topic: Terrain or space physical propeties
- Replies: 13
- Views: 37893
Re: Terrain or space physical propeties
I'm having this exact problem on my Authoritative server. Something the character will come back to the top but will eventually fall through, You see it more trying to go up/down hills. Basic terrain code: var center = new Vector3(terrainCollider.Center.X, terrainCollider.Center.Y, terrainCollider.C...