Search found 4 matches

by Akonyl
Sun Aug 28, 2016 6:08 pm
Forum: Questions and Help
Topic: Slow sphereControllers don't move on terrain if alone?
Replies: 2
Views: 3579

Re: Slow sphereControllers don't move on terrain if alone?

Yep, that did the trick, thanks! I didn't even know that property existed, but thinking about it, it makes total sense for activity to be tracked like that. I guess that also explains why they seemed to inch forward slightly before stopping, if changing the movement direction changes the state tempo...
by Akonyl
Sat Aug 27, 2016 12:11 am
Forum: Questions and Help
Topic: Slow sphereControllers don't move on terrain if alone?
Replies: 2
Views: 3579

Slow sphereControllers don't move on terrain if alone?

Hi, I was wondering if this sounded familiar, or if it's a sign of something deeper I'd have to continue investigating on my side: Basically, I have a terrain (flat in the tests being ran), and I have two sphere controllers, the player and an enemy. The enemy is a slow-moving zombie, however I notic...
by Akonyl
Fri Sep 19, 2014 1:34 am
Forum: Questions and Help
Topic: Best way to poke holes in terrain?
Replies: 2
Views: 2936

Re: Best way to poke holes in terrain?

I didn't know that about NaNs, good to know. I took a look at GetOverlaps and tweaked it & my code to look for sufficiently negative values, and it seems like that does the trick, thanks! I guess the only downside to this method is that all my holes will be at least 2x2, but if that ever becomes...
by Akonyl
Fri Sep 19, 2014 12:46 am
Forum: Questions and Help
Topic: Best way to poke holes in terrain?
Replies: 2
Views: 2936

Best way to poke holes in terrain?

I just started using BEPU terrains in my project, and recently I've been thinking of how best to poke holes in the terrain so that they can be fallen through, like if I want a cave in a mountainside, I can insert a cave model under the mountain and cut a hole in the terrain for the mouth. My current...