Search found 3 matches
- Thu Sep 18, 2014 11:20 am
- Forum: Questions and Help
- Topic: Moving to position using forces
- Replies: 1
- Views: 3208
Moving to position using forces
Hi Norbo, First thank you for your time and for this great piece of sotware called Bepu! In my network game, I receive the players' position and in order to move them I need to use forces to avoid teleportation of objects. I use prediction in server's side, thus, the position that arrives to the cli...
- Fri Aug 29, 2014 12:35 pm
- Forum: Questions and Help
- Topic: Determinism in vehicles
- Replies: 2
- Views: 3394
Re: Determinism in vehicles
More info, If I only change the throttle, then the determinism is much more stable and remains for several seconds. If the steer is constant the determinism is pretty stable too. The focus of indeterminism seems to be the variations of steering. This tests are done with only one vehicle and a plane....
- Fri Aug 29, 2014 10:09 am
- Forum: Questions and Help
- Topic: Determinism in vehicles
- Replies: 2
- Views: 3394
Determinism in vehicles
Hi Norbo, I am developing a multiplayer racing game. I have implemented the rewind-forward correction system, and it works very well with boxes. In order to correct the entities I rewrite the position, orientation, linear and angular velocities. Now I am using vehicles, but the corrections are much ...