Search found 4 matches
- Mon Aug 25, 2014 7:59 am
- Forum: Questions and Help
- Topic: draw a textured model
- Replies: 1
- Views: 3169
draw a textured model
i know bepu just works with the physics of the models and i need to add the model textures by the common way(something like this ) but i can't merge it with the bepu model draw logic Vector3[] staticTriangleVertices; int[] staticTriangleIndices; Model model = game.Content.Load<Model>("mymodel&q...
- Sat Aug 23, 2014 1:11 am
- Forum: Questions and Help
- Topic: Rotation and Position question
- Replies: 3
- Views: 4220
Re: Rotation and Position question
i recently download the demo in the main page on codeplex and this is exactly what i want to do, a first person camera museum for my final project in the university, then i have another question how do you do the collision between the camera and the objects in the space? there are something like &qu...
- Fri Aug 22, 2014 2:28 pm
- Forum: Questions and Help
- Topic: Rotation and Position question
- Replies: 3
- Views: 4220
Rotation and Position question
i have a question with the position of one object when you rotate it for example when you use the space.Entities[1].Position.X thing, the object moves in the X axis, this is ok but if i rotate for example my object with the .AngularVelocity the object rotate in the axis, but i dont know how indicate...
- Fri Aug 22, 2014 1:56 pm
- Forum: Questions and Help
- Topic: Simple rotation.
- Replies: 2
- Views: 4277
Re: Simple rotation.
omg norbo thanks the angularvelocity works fine i used something like this to test how it works and the object make just what i want(rotate) if (KeyboardState.IsKeyDown(Keys.F)) xfloat = 1f; else if (KeyboardState.IsKeyDown(Keys.H)) xfloat = -1f; else xfloat = 0; space.Entities[1].AngularVelocity = ...