Hi,
Checked sideness - it set to DoubleSided by default. So, I guiess this is not the case, working to solve this issue.
Search found 43 matches
- Tue May 26, 2015 4:28 am
- Forum: Questions and Help
- Topic: Modify terrain on the fly
- Replies: 6
- Views: 35429
- Fri May 22, 2015 11:44 am
- Forum: Questions and Help
- Topic: Modify terrain on the fly
- Replies: 6
- Views: 35429
Re: Modify terrain on the fly
Okay, I worked with this plugin. So it is very similiar to minecraft. Terrain contains of Chunks. Chunks are composed of 8x8x8 blocks. A chunk is basically a portion of terrain. Each block (ie. voxel) contains some information in order to create the terrain geometry and texture it. I tried to export...
- Fri May 22, 2015 1:50 am
- Forum: Questions and Help
- Topic: Modify terrain on the fly
- Replies: 6
- Views: 35429
Re: Modify terrain on the fly
Thanks, Norbo!
Today I will dig this Unity plugin and look how it working, then I will try to implement same on serve side.
Thanks.
Today I will dig this Unity plugin and look how it working, then I will try to implement same on serve side.
Thanks.
- Thu May 21, 2015 12:07 pm
- Forum: Questions and Help
- Topic: Modify terrain on the fly
- Replies: 6
- Views: 35429
Modify terrain on the fly
Hi. I start to working on next feature of my game. Now it is terraforming. We are using Unity Engine for client and for Unity there is a plugin in Asset Store (TerraVol: Voxel Terrain Engine ), I didn't buyed it yet, but I am planning to do it (and look how it works, that mechanics...), here is the ...
- Wed May 06, 2015 12:05 pm
- Forum: Questions and Help
- Topic: Ignore collisions rules and right way to use them
- Replies: 1
- Views: 26044
Ignore collisions rules and right way to use them
Hi, Norbo! I have a rockets that player will shot from rocket launcher, but I don't those rockets collide with some stuff. So, I found one way on forum to do it : CollisionRules.AddRule(somestuff, rocket, CollisionRules.NoBroadPhase); Question is : should I remove this rule after rocket is gone? I w...
- Wed Apr 15, 2015 6:30 am
- Forum: Questions and Help
- Topic: Physics while moving up and down
- Replies: 2
- Views: 27081
Re: Physics while moving up and down
Thanks!
I will check second option and if gravity doesn't slow movement I will try first option.
I will check second option and if gravity doesn't slow movement I will try first option.
- Mon Apr 13, 2015 12:37 pm
- Forum: Questions and Help
- Topic: Physics while moving up and down
- Replies: 2
- Views: 27081
Physics while moving up and down
Hi, I have question about moving up and down on the hill. Is there any ways to make move slower then moveing up the hill and faster then going down?
Thanks.
Thanks.
- Mon Apr 13, 2015 12:33 pm
- Forum: Questions and Help
- Topic: Starting from the begining again
- Replies: 2
- Views: 27169
Re: Starting from the begining again
Hey, Thanks a lot! Usefull info, I don't think that I need ragdoll physics, so to entities for the segments of the robot body.
- Wed Mar 11, 2015 8:03 am
- Forum: Questions and Help
- Topic: Starting from the begining again
- Replies: 2
- Views: 27169
Starting from the begining again
Hi. I worked with BEPUPhysics for a while and already build some world for future game, but looks like I made a mistake at the very begining of the developing, so, I need to left the world in current state and get back to change somethings in base objects. But to do everything right in second try I ...
- Wed Mar 11, 2015 7:03 am
- Forum: Questions and Help
- Topic: Increase Gravity
- Replies: 5
- Views: 32460
Re: Increase Gravity
Hi. I mean that I set TimeStepDuration to 1/120. And it removed tunneling with gravity -200. Things falling little bit slower then with -400 but not too much.
Thanks.
Thanks.
- Tue Mar 10, 2015 8:49 pm
- Forum: Questions and Help
- Topic: Increase Gravity
- Replies: 5
- Views: 32460
Re: Increase Gravity
Ok, I found material property, it looks like it can help implementing this kind of functionality (about different speed with different mass).
- Tue Mar 10, 2015 9:27 am
- Forum: Questions and Help
- Topic: Increase Gravity
- Replies: 5
- Views: 32460
Re: Increase Gravity
Thanks for the answer! I changed TimeStepDuration (1/120) parameter and after that we were able to drop gravity value to -200 it is only 20x more then earth instead of 40x :) and looks like gravity working fine. But I found another thing. Looks like mass of the objects doesn't affect speed too much....
- Fri Mar 06, 2015 6:15 am
- Forum: Questions and Help
- Topic: Increase Gravity
- Replies: 5
- Views: 32460
Increase Gravity
Hi. I am finishing with world physics setup, but I have one more problem to solve. How can I increase bodies falling down speed. It doesn't depends on mass (of course), so body with mass 400 and 2 falling down with same speed. I can't use AirSpeed and AirForce for this purpose (I guess). So, the onl...
- Mon Feb 16, 2015 10:11 am
- Forum: Questions and Help
- Topic: Create world with specific parameters
- Replies: 4
- Views: 30166
Re: Create world with specific parameters
Hi, again! I tried to change TractionForce an SlidingForce to huge values and now my character start and change direction really fast. But as result I have some bad effects. So, I have an quaestion about space settings again. Is where any ways to create a world without any physics properties? No fri...
- Fri Feb 13, 2015 12:38 pm
- Forum: Questions and Help
- Topic: Create world with specific parameters
- Replies: 4
- Views: 30166
Re: Create world with specific parameters
Hey, thanks, Norbo.
Sorry for delay, I just tried options you suggest they working well, so I am playing around with some parameters and keep working on creating needed behaviour.
Sorry for delay, I just tried options you suggest they working well, so I am playing around with some parameters and keep working on creating needed behaviour.