Search found 43 matches

by nikolaiko
Tue May 26, 2015 4:28 am
Forum: Questions and Help
Topic: Modify terrain on the fly
Replies: 6
Views: 24906

Re: Modify terrain on the fly

Hi,
Checked sideness - it set to DoubleSided by default. So, I guiess this is not the case, working to solve this issue.
by nikolaiko
Fri May 22, 2015 11:44 am
Forum: Questions and Help
Topic: Modify terrain on the fly
Replies: 6
Views: 24906

Re: Modify terrain on the fly

Okay, I worked with this plugin. So it is very similiar to minecraft. Terrain contains of Chunks. Chunks are composed of 8x8x8 blocks. A chunk is basically a portion of terrain. Each block (ie. voxel) contains some information in order to create the terrain geometry and texture it. I tried to export...
by nikolaiko
Fri May 22, 2015 1:50 am
Forum: Questions and Help
Topic: Modify terrain on the fly
Replies: 6
Views: 24906

Re: Modify terrain on the fly

Thanks, Norbo!

Today I will dig this Unity plugin and look how it working, then I will try to implement same on serve side.

Thanks.
by nikolaiko
Thu May 21, 2015 12:07 pm
Forum: Questions and Help
Topic: Modify terrain on the fly
Replies: 6
Views: 24906

Modify terrain on the fly

Hi. I start to working on next feature of my game. Now it is terraforming. We are using Unity Engine for client and for Unity there is a plugin in Asset Store (TerraVol: Voxel Terrain Engine ), I didn't buyed it yet, but I am planning to do it (and look how it works, that mechanics...), here is the ...
by nikolaiko
Wed May 06, 2015 12:05 pm
Forum: Questions and Help
Topic: Ignore collisions rules and right way to use them
Replies: 1
Views: 17824

Ignore collisions rules and right way to use them

Hi, Norbo! I have a rockets that player will shot from rocket launcher, but I don't those rockets collide with some stuff. So, I found one way on forum to do it : CollisionRules.AddRule(somestuff, rocket, CollisionRules.NoBroadPhase); Question is : should I remove this rule after rocket is gone? I w...
by nikolaiko
Wed Apr 15, 2015 6:30 am
Forum: Questions and Help
Topic: Physics while moving up and down
Replies: 2
Views: 18512

Re: Physics while moving up and down

Thanks!

I will check second option and if gravity doesn't slow movement I will try first option.
by nikolaiko
Mon Apr 13, 2015 12:37 pm
Forum: Questions and Help
Topic: Physics while moving up and down
Replies: 2
Views: 18512

Physics while moving up and down

Hi, I have question about moving up and down on the hill. Is there any ways to make move slower then moveing up the hill and faster then going down?

Thanks.
by nikolaiko
Mon Apr 13, 2015 12:33 pm
Forum: Questions and Help
Topic: Starting from the begining again
Replies: 2
Views: 18628

Re: Starting from the begining again

Hey, Thanks a lot! Usefull info, I don't think that I need ragdoll physics, so to entities for the segments of the robot body.
by nikolaiko
Wed Mar 11, 2015 8:03 am
Forum: Questions and Help
Topic: Starting from the begining again
Replies: 2
Views: 18628

Starting from the begining again

Hi. I worked with BEPUPhysics for a while and already build some world for future game, but looks like I made a mistake at the very begining of the developing, so, I need to left the world in current state and get back to change somethings in base objects. But to do everything right in second try I ...
by nikolaiko
Wed Mar 11, 2015 7:03 am
Forum: Questions and Help
Topic: Increase Gravity
Replies: 5
Views: 22838

Re: Increase Gravity

Hi. I mean that I set TimeStepDuration to 1/120. And it removed tunneling with gravity -200. Things falling little bit slower then with -400 but not too much.
Thanks.
by nikolaiko
Tue Mar 10, 2015 8:49 pm
Forum: Questions and Help
Topic: Increase Gravity
Replies: 5
Views: 22838

Re: Increase Gravity

Ok, I found material property, it looks like it can help implementing this kind of functionality (about different speed with different mass).
by nikolaiko
Tue Mar 10, 2015 9:27 am
Forum: Questions and Help
Topic: Increase Gravity
Replies: 5
Views: 22838

Re: Increase Gravity

Thanks for the answer! I changed TimeStepDuration (1/120) parameter and after that we were able to drop gravity value to -200 it is only 20x more then earth instead of 40x :) and looks like gravity working fine. But I found another thing. Looks like mass of the objects doesn't affect speed too much....
by nikolaiko
Fri Mar 06, 2015 6:15 am
Forum: Questions and Help
Topic: Increase Gravity
Replies: 5
Views: 22838

Increase Gravity

Hi. I am finishing with world physics setup, but I have one more problem to solve. How can I increase bodies falling down speed. It doesn't depends on mass (of course), so body with mass 400 and 2 falling down with same speed. I can't use AirSpeed and AirForce for this purpose (I guess). So, the onl...
by nikolaiko
Mon Feb 16, 2015 10:11 am
Forum: Questions and Help
Topic: Create world with specific parameters
Replies: 4
Views: 20341

Re: Create world with specific parameters

Hi, again! I tried to change TractionForce an SlidingForce to huge values and now my character start and change direction really fast. But as result I have some bad effects. So, I have an quaestion about space settings again. Is where any ways to create a world without any physics properties? No fri...
by nikolaiko
Fri Feb 13, 2015 12:38 pm
Forum: Questions and Help
Topic: Create world with specific parameters
Replies: 4
Views: 20341

Re: Create world with specific parameters

Hey, thanks, Norbo.

Sorry for delay, I just tried options you suggest they working well, so I am playing around with some parameters and keep working on creating needed behaviour.