Search found 7 matches
- Mon Jul 28, 2014 7:01 pm
- Forum: Questions and Help
- Topic: Can I get an instance of an Entity via raycast?
- Replies: 4
- Views: 5308
Re: Can I get an instance of an Entity via raycast?
Wow, that documentation page is gold. I know I had a look at it some days ago, but I did not remember about it at all. I am so impressed you made this yourself. The real reason sounds perfectly good to me, but I am even more impressed that you made this free and open to everyone. You have my gratitu...
- Mon Jul 28, 2014 9:44 am
- Forum: Questions and Help
- Topic: Can I get an instance of an Entity via raycast?
- Replies: 4
- Views: 5308
Re: Can I get an instance of an Entity via raycast?
Hi Norbo, thanks a lot. It takes a while to learn how to use a PhysicsEngine decently and I'm struggling to learn several things at the same time. So I am guessing that if I wanted to check collisions that do now produce physical response (what Unity calls a trigger collider) a BroadPhaseEntry would...
- Sun Jul 27, 2014 5:27 pm
- Forum: Questions and Help
- Topic: Can I get an instance of an Entity via raycast?
- Replies: 4
- Views: 5308
Can I get an instance of an Entity via raycast?
Hi guys,
So apparently, the raycast function returns via an out parameter a RayCastResult which references a BroadPhaseEntry. Is there a way to get to the collider the raycast hit as an entity?
Eternal thanks!
Dechcaudron
So apparently, the raycast function returns via an out parameter a RayCastResult which references a BroadPhaseEntry. Is there a way to get to the collider the raycast hit as an entity?
Eternal thanks!
Dechcaudron
- Mon Jul 21, 2014 10:35 am
- Forum: Questions and Help
- Topic: Rotating the viewDirection of a character
- Replies: 2
- Views: 3922
Re: Rotating the viewDirection of a character
Hi guys,
I found the method I was looking for in the Quaternion struct. I am sorry I wasted your time (I see you Norbo)
Everyone have a nice day,
Dechcaudron
I found the method I was looking for in the Quaternion struct. I am sorry I wasted your time (I see you Norbo)

Everyone have a nice day,
Dechcaudron
- Mon Jul 21, 2014 9:48 am
- Forum: Questions and Help
- Topic: Rotating the viewDirection of a character
- Replies: 2
- Views: 3922
Rotating the viewDirection of a character
Hello BEPU, I'm currently in the process of making my character look around when the user moves the mouse, and I would need to rotate the viewDirection vector3 around the Down direction by Mouse X and around the Right Direction by Mouse Y. Am I missing any implemented feature or do I have to work ou...
- Fri Jul 11, 2014 1:40 pm
- Forum: Questions and Help
- Topic: CharacterController supporting different orientations
- Replies: 2
- Views: 3553
Re: CharacterController supporting different orientations
Hi Norbo,
I've read over here that you are awesome. Thank you for your time and effort, for your help, and for making this possible. You deserve a special throne in the video game community
Regards,
Dechcaudron
I've read over here that you are awesome. Thank you for your time and effort, for your help, and for making this possible. You deserve a special throne in the video game community

Regards,
Dechcaudron
- Thu Jul 10, 2014 11:33 am
- Forum: Questions and Help
- Topic: CharacterController supporting different orientations
- Replies: 2
- Views: 3553
CharacterController supporting different orientations
Hi BEPU,
I am making a voxel game in which the player should be able to walk on walls, ceiling and so on. Is there a way for the CharacterController to do so?
Thanks beforehand!
Dechcaudron
I am making a voxel game in which the player should be able to walk on walls, ceiling and so on. Is there a way for the CharacterController to do so?
Thanks beforehand!
Dechcaudron