Search found 2 matches
- Sun May 18, 2014 5:38 pm
- Forum: Questions and Help
- Topic: BEPUPhysics with Monogame 3.2
- Replies: 6
- Views: 6900
Re: BEPUPhysics with Monogame 3.2
Thanks for the quick reply. I'll see if I can follow your recommendations and get it to be manageable. My biggest worry is that as the game grows to a larger scale, I'll end up having to sink too much time into massaging things that could take away from game development time. Thanks again for your t...
- Sun May 18, 2014 4:51 pm
- Forum: Questions and Help
- Topic: BEPUPhysics with Monogame 3.2
- Replies: 6
- Views: 6900
BEPUPhysics with Monogame 3.2
I'm trying to use the BEPUPhysics engine to power a game I'm making with Monogame 3.2. I'm using the BEPUPhysics Monogame fork, but I'm having some troubles. I'm getting the following error using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.C...