Search found 2 matches

by IAmCole
Sun May 18, 2014 5:38 pm
Forum: Questions and Help
Topic: BEPUPhysics with Monogame 3.2
Replies: 6
Views: 6469

Re: BEPUPhysics with Monogame 3.2

Thanks for the quick reply. I'll see if I can follow your recommendations and get it to be manageable. My biggest worry is that as the game grows to a larger scale, I'll end up having to sink too much time into massaging things that could take away from game development time. Thanks again for your t...
by IAmCole
Sun May 18, 2014 4:51 pm
Forum: Questions and Help
Topic: BEPUPhysics with Monogame 3.2
Replies: 6
Views: 6469

BEPUPhysics with Monogame 3.2

I'm trying to use the BEPUPhysics engine to power a game I'm making with Monogame 3.2. I'm using the BEPUPhysics Monogame fork, but I'm having some troubles. I'm getting the following error using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.C...