Search found 2 matches
- Fri Mar 21, 2014 1:08 pm
- Forum: Questions and Help
- Topic: Relative Character Movement
- Replies: 1
- Views: 2884
Relative Character Movement
I am curious how you might go about making a character that is able to change from moving around and rotating in world space to being "locked" to an object. So that if the object rotates, your character would be moved so that you stay in the same relative position to the object, while stil...
- Wed Jan 29, 2014 12:00 am
- Forum: Questions and Help
- Topic: Multiple Collision Groups
- Replies: 1
- Views: 3723
Multiple Collision Groups
I am currently trying to implement a system where I can have two separate collision groups. Say I have two objects, A and B, and a character entity C. Objects A and B would have an outer mesh in collision group 1 (blue in image). Objects A and B would also have an inner mesh belonging to collision g...