Search found 6 matches
- Thu Feb 06, 2014 1:38 am
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
Re: General Help Questions
Norbo, you are the shiznizz. I've had to do some reading of your earlier peices of advice, but its really starting to come together. Still having problems though. I had something kidna working in one demo, then I started over to using things that worked and i'm trying a differant direction. I starte...
- Mon Feb 03, 2014 5:18 am
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
Re: General Help Questions
All of that would be best managed at the game logic level, outside of the physics representation. Well, I'm an idiot. I kinda don't have any clue how to do that. Now I'm looking at the Demos again, trying to really understand the magic behind some of the not so obvious stuff. Like how you create a ...
- Sun Feb 02, 2014 8:58 am
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
Re: General Help Questions
Well, I've kinda set myself on this "roadmap." Ive got cameras to functions. I've been able to draw my models. Im able to create objects with collision shape. Now I'm stuck on creating the things to populate in my game other than lame ojects with collision. We've had plenty of back and for...
- Sat Feb 01, 2014 10:14 pm
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
Re: General Help Questions
The CharacterController sets the body's LocalInertiaTensorInverse to the zero matrix to make it stay upright. This is the same as setting the inertia tensor to infinity. In other words, it's got infinite rotational 'mass', so no force can make it rotate. Spot on, worked like a charm for the playing...
- Tue Jan 28, 2014 6:49 am
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
Re: General Help Questions
I'd like to start of thanking you for your help. I didn't want to reply with 1,000 and one more questions after what you provided really did help me get a better grip on this whole development process. I've reached the point that where I started to build the simulation as best I can without BEPU, cr...
- Wed Jan 22, 2014 8:46 pm
- Forum: Questions and Help
- Topic: General Help Questions
- Replies: 11
- Views: 10915
General Help Questions
Hello, For starters, I should alert all, I've been self learning XNA from next to no programming experience. Some java. Had a couple months of playing around, so I understand some, but not to much. I've basically ripped apart the demo and re-used all the CharacterController and Camera features. I ju...