Search found 6 matches

by prollin
Thu Feb 09, 2017 12:13 am
Forum: Questions and Help
Topic: Streaming spherical terrain
Replies: 8
Views: 6209

Re: Streaming spherical terrain

Just a small followup. I went the StaticMesh route for simplicity. Up until now I was creating a new StaticMesh from a reused pool of vertex array and a common index array, for each new terrain chunk that is streamed . As terrain chunks get further away, the associated StaticMesh is removed from the...
by prollin
Wed Jan 18, 2017 3:57 am
Forum: Questions and Help
Topic: Streaming spherical terrain
Replies: 8
Views: 6209

Re: Streaming spherical terrain

Could always use the SIMDPrototyping.Trees.SingleArray tree implementation I'll take a look, thanks! Using v1's math instead of System.Numerics will slow a few things down a tiny bit, but it shouldn't be too bad- the tree doesn't have a lot of places where SIMD actually helps at the moment. System....
by prollin
Sun Jan 15, 2017 7:35 pm
Forum: Questions and Help
Topic: Streaming spherical terrain
Replies: 8
Views: 6209

Re: Streaming spherical terrain

After further investigation, it seems that the main source of garbage when adding/removing static meshes on the fly comes from the acceleration structure being built (MeshBoundingBoxTree.Reconstruct). The tree being built is composed of instances of Node/InternalNode that are all classes allocated o...
by prollin
Thu Jan 12, 2017 7:56 pm
Forum: Questions and Help
Topic: Streaming spherical terrain
Replies: 8
Views: 6209

Re: Streaming spherical terrain

Thanks for the helpful and fast reply.

Hopefully v2 will solve some of those issues and give developers more control about what is allocated.
by prollin
Wed Jan 11, 2017 7:29 pm
Forum: Questions and Help
Topic: Streaming spherical terrain
Replies: 8
Views: 6209

Streaming spherical terrain

Hello, We are using BEPU to generate the collision mesh for a spherical terrain (planet) and was wondering what would be the recommended approach. Being a spherical terrain, BEPU's Terrain can't be used for this purpose therefore we decided to use static meshes generated from the geometry of a few p...
by prollin
Wed Jan 22, 2014 2:03 am
Forum: General
Topic: Nuget package?
Replies: 9
Views: 27216

Re: Nuget package?

Since BEPU is dependency-free, any plan to make it a PCL (Portable Class Library) so it can easily be referenced by Xamarin.iOS and Xamarin.Android projects ?