Search found 7 matches

by piotre_005
Tue May 27, 2014 2:03 pm
Forum: Questions and Help
Topic: Problem Setting Bounciness
Replies: 3
Views: 4106

Re: Problem Setting Bounciness

Hello sorry that it take so long to replay to your answer... The Problem is that we use CompundBody ... and where now able to reproduce the problem in on of you examples for that we only created somehting like that: Space = new Space(parallelLooper); //Space = new Space(); Space.ForceUpdater.Gravity...
by piotre_005
Wed May 14, 2014 2:21 pm
Forum: Questions and Help
Topic: Problem Setting Bounciness
Replies: 3
Views: 4106

Problem Setting Bounciness

Hello, i have a Problem with Setting Material Settings Correctly. We create the Space in the Project with Parrallel Looper by Processor Count. And Update the Physik in a seperate Thread. Everything we put for "Material.Friciton" ore "Material.Bounciness" is not realy working. Whe...
by piotre_005
Wed Jan 22, 2014 7:25 am
Forum: Questions and Help
Topic: Problems with performance in our application
Replies: 1
Views: 3110

Problems with performance in our application

Hello, We have some problems with performance in our application. Here is the thing: Our application simulates movement of rail vehicles (train-like). We have decided to use Prismatic-Joints, to imitate vehicle-on-the-rail behaviour. Our vehicles are bendable. Per vehicle we use 4 prismatic joints (...
by piotre_005
Thu Nov 21, 2013 8:37 pm
Forum: Questions and Help
Topic: Problem with Compound Bodies intersection events
Replies: 2
Views: 3957

Re: Problem with Compound Bodies intersection events

Norbo thx for you fast reply ...
I will use it in the way you wrote ...
so once again the problem is solved for me :)
YEHAAA weekend can come ... :)
Thanks and all a nice weekend ! ..
by piotre_005
Thu Nov 21, 2013 4:26 pm
Forum: Questions and Help
Topic: Problem with Compound Bodies intersection events
Replies: 2
Views: 3957

Problem with Compound Bodies intersection events

Hello, if got a Problem by the interesection checking of compound bodies..... If I specify Tags in coumpound body and in Ini like this: ini.CollisionInformation.Tag = “ini_1”; compoundBody.CollisionInformation.Tag = “compound_payload”; and if I register event handling to ini like like we correctly d...
by piotre_005
Wed Nov 20, 2013 8:46 pm
Forum: Questions and Help
Topic: SOLVED!Velocity and friction=1 Objects sliding by Move start
Replies: 2
Views: 3626

Re: Velocity and friction=1 Objects sliding by Move start

Oh my good thanks for your reply.. that realy saved my day..
I'm soory that i was to stupid with the friction amount i thought the max is 1 ...
Now it works ...!
by piotre_005
Wed Nov 20, 2013 7:55 pm
Forum: Questions and Help
Topic: SOLVED!Velocity and friction=1 Objects sliding by Move start
Replies: 2
Views: 3626

SOLVED!Velocity and friction=1 Objects sliding by Move start

Hello, we think about to use the Bepuphsics in a Simulation for industrial plants. So for Example we want to Simulate Conveyor. They have, like in the Reality some motors on it maybe for moving the complete Conveyer on the X-Axel ore Turn it around. Also they have a motor to move the things they hav...