Search found 7 matches
- Tue May 27, 2014 2:03 pm
- Forum: Questions and Help
- Topic: Problem Setting Bounciness
- Replies: 3
- Views: 4106
Re: Problem Setting Bounciness
Hello sorry that it take so long to replay to your answer... The Problem is that we use CompundBody ... and where now able to reproduce the problem in on of you examples for that we only created somehting like that: Space = new Space(parallelLooper); //Space = new Space(); Space.ForceUpdater.Gravity...
- Wed May 14, 2014 2:21 pm
- Forum: Questions and Help
- Topic: Problem Setting Bounciness
- Replies: 3
- Views: 4106
Problem Setting Bounciness
Hello, i have a Problem with Setting Material Settings Correctly. We create the Space in the Project with Parrallel Looper by Processor Count. And Update the Physik in a seperate Thread. Everything we put for "Material.Friciton" ore "Material.Bounciness" is not realy working. Whe...
- Wed Jan 22, 2014 7:25 am
- Forum: Questions and Help
- Topic: Problems with performance in our application
- Replies: 1
- Views: 3110
Problems with performance in our application
Hello, We have some problems with performance in our application. Here is the thing: Our application simulates movement of rail vehicles (train-like). We have decided to use Prismatic-Joints, to imitate vehicle-on-the-rail behaviour. Our vehicles are bendable. Per vehicle we use 4 prismatic joints (...
- Thu Nov 21, 2013 8:37 pm
- Forum: Questions and Help
- Topic: Problem with Compound Bodies intersection events
- Replies: 2
- Views: 3957
Re: Problem with Compound Bodies intersection events
Norbo thx for you fast reply ...
I will use it in the way you wrote ...
so once again the problem is solved for me
YEHAAA weekend can come ...
Thanks and all a nice weekend ! ..
I will use it in the way you wrote ...
so once again the problem is solved for me

YEHAAA weekend can come ...

Thanks and all a nice weekend ! ..
- Thu Nov 21, 2013 4:26 pm
- Forum: Questions and Help
- Topic: Problem with Compound Bodies intersection events
- Replies: 2
- Views: 3957
Problem with Compound Bodies intersection events
Hello, if got a Problem by the interesection checking of compound bodies..... If I specify Tags in coumpound body and in Ini like this: ini.CollisionInformation.Tag = “ini_1”; compoundBody.CollisionInformation.Tag = “compound_payload”; and if I register event handling to ini like like we correctly d...
- Wed Nov 20, 2013 8:46 pm
- Forum: Questions and Help
- Topic: SOLVED!Velocity and friction=1 Objects sliding by Move start
- Replies: 2
- Views: 3626
Re: Velocity and friction=1 Objects sliding by Move start
Oh my good thanks for your reply.. that realy saved my day..
I'm soory that i was to stupid with the friction amount i thought the max is 1 ...
Now it works ...!
I'm soory that i was to stupid with the friction amount i thought the max is 1 ...
Now it works ...!
- Wed Nov 20, 2013 7:55 pm
- Forum: Questions and Help
- Topic: SOLVED!Velocity and friction=1 Objects sliding by Move start
- Replies: 2
- Views: 3626
SOLVED!Velocity and friction=1 Objects sliding by Move start
Hello, we think about to use the Bepuphsics in a Simulation for industrial plants. So for Example we want to Simulate Conveyor. They have, like in the Reality some motors on it maybe for moving the complete Conveyer on the X-Axel ore Turn it around. Also they have a motor to move the things they hav...