It seems to be handy to use the samy physics engine for both the server and the client side of my game.it does surprise me a little bit when people use it in place of a native solution like PhysX in Unity
Search found 3 matches
- Thu Nov 14, 2013 11:24 pm
- Forum: Questions and Help
- Topic: Performance in Unity BEPU vs PhysX
- Replies: 6
- Views: 6927
Re: Performance in Unity BEPU vs PhysX
- Mon Nov 11, 2013 6:29 pm
- Forum: Questions and Help
- Topic: Performance in Unity BEPU vs PhysX
- Replies: 6
- Views: 6927
Re: Performance in Unity BEPU vs PhysX
1) In the demo TimeStep of BEPU = TimeStep of PhysX 2) Yes, it might. But the point is that I need to run it via unity mono runtime. I don't need it for MS .NET. 3) Ok, so how to tune BEPU in this particular case? What settings do I need to use? 4) I think it would make a sense to do that direct com...
- Sun Nov 10, 2013 10:01 am
- Forum: Questions and Help
- Topic: Performance in Unity BEPU vs PhysX
- Replies: 6
- Views: 6927
Performance in Unity BEPU vs PhysX
I compared bepu performance with Unity3D legacy physics. Physics step and solver iterations count was equal but bepu showed very bad performance. Here is bepu web demo: https://dl.dropboxusercontent.com/u/57141470/bepuperf/bepuweb_bepu/bepuweb.html And the same legacy demo: https://dl.dropboxusercon...