Search found 3 matches

by WVlad
Thu Nov 14, 2013 11:24 pm
Forum: Questions and Help
Topic: Performance in Unity BEPU vs PhysX
Replies: 6
Views: 6927

Re: Performance in Unity BEPU vs PhysX

it does surprise me a little bit when people use it in place of a native solution like PhysX in Unity
It seems to be handy to use the samy physics engine for both the server and the client side of my game.
by WVlad
Mon Nov 11, 2013 6:29 pm
Forum: Questions and Help
Topic: Performance in Unity BEPU vs PhysX
Replies: 6
Views: 6927

Re: Performance in Unity BEPU vs PhysX

1) In the demo TimeStep of BEPU = TimeStep of PhysX 2) Yes, it might. But the point is that I need to run it via unity mono runtime. I don't need it for MS .NET. 3) Ok, so how to tune BEPU in this particular case? What settings do I need to use? 4) I think it would make a sense to do that direct com...
by WVlad
Sun Nov 10, 2013 10:01 am
Forum: Questions and Help
Topic: Performance in Unity BEPU vs PhysX
Replies: 6
Views: 6927

Performance in Unity BEPU vs PhysX

I compared bepu performance with Unity3D legacy physics. Physics step and solver iterations count was equal but bepu showed very bad performance. Here is bepu web demo: https://dl.dropboxusercontent.com/u/57141470/bepuperf/bepuweb_bepu/bepuweb.html And the same legacy demo: https://dl.dropboxusercon...