Search found 8 matches
- Fri Dec 13, 2013 10:07 am
- Forum: Questions and Help
- Topic: Impulse direction
- Replies: 1
- Views: 3176
Impulse direction
Hello! There are two models, one is rotated and the second is satellite of the first model and rotates with it. The first model has its own local coordinates, I got Convex from satellite model but the problem is that I can not pass these coordinates in ConvexHull.LinearVelocity and i getting always ...
- Mon Oct 14, 2013 4:14 pm
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
Re: CompoundShapeEntry problem
How can I make a strong connection through the joints? i have two boxes joined via WeldJoint and i need disable any local rotation and movement, i have tryed various mass, stiffness, dumping, but did not get ideal state of boxes, just want two object behavior as one object
Thanks!
Thanks!
- Mon Sep 23, 2013 6:07 pm
- Forum: Questions and Help
- Topic: InitialCollisionDetected
- Replies: 1
- Views: 2792
InitialCollisionDetected
When i use ..Update(GameTime gameTime) CollisionInformation.Events.InitialCollisionDetected += InitialCollisionDetected .... InitialCollisionDetected(EntityCollidable sender, Collidable other, CollidablePairHandler collisionPair) { } after a while i get big reduction of fps, even if InitialCollision...
- Sun Sep 15, 2013 7:25 pm
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
Re: CompoundShapeEntry problem
Thanks for the help, Norbo
- Sun Sep 15, 2013 4:29 pm
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
Re: CompoundShapeEntry problem
I added group in the modeldrawer and i saw new 3 balls of real group, actually I thought CompoundBody must bind existing physical objects in the list of CompoundShapeEntry but it creates new physical objects which physically collides with existing, maybe exist a different way to bind existing objects?
- Sat Sep 14, 2013 10:57 am
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
Re: CompoundShapeEntry problem
For the first 5 seconds the spheres falling down to the surface, like a group and nothing bad happens, but after contact they start to slowly creep up looks like the group displaces them from itself after all they drop out
- Sat Sep 14, 2013 10:27 am
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
Re: CompoundShapeEntry problem
group is unstable, at first seconds the three balls behave like they in the group and then they drop out and go in different directions, very strange, and I had changed the mass a lot of times but no effect
- Fri Sep 13, 2013 5:44 pm
- Forum: Questions and Help
- Topic: CompoundShapeEntry problem
- Replies: 9
- Views: 8127
CompoundShapeEntry problem
I'm trying to get a group ------------------------------------------------------- sph1 = new DynamicObject(this, space, Sphere, Sphere, new Vector3(-11, 24, 20), new Vector3(0, 0, 0), new Vector3(0.05f, 0.05f, 0.05f), 1); Components.Add(sph1); sph2... sph3.. space.Add(...) var bodies = new List<Comp...