Search found 8 matches

by phinwone
Fri Dec 13, 2013 10:07 am
Forum: Questions and Help
Topic: Impulse direction
Replies: 1
Views: 3176

Impulse direction

Hello! There are two models, one is rotated and the second is satellite of the first model and rotates with it. The first model has its own local coordinates, I got Convex from satellite model but the problem is that I can not pass these coordinates in ConvexHull.LinearVelocity and i getting always ...
by phinwone
Mon Oct 14, 2013 4:14 pm
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

Re: CompoundShapeEntry problem

How can I make a strong connection through the joints? i have two boxes joined via WeldJoint and i need disable any local rotation and movement, i have tryed various mass, stiffness, dumping, but did not get ideal state of boxes, just want two object behavior as one object
Thanks!
by phinwone
Mon Sep 23, 2013 6:07 pm
Forum: Questions and Help
Topic: InitialCollisionDetected
Replies: 1
Views: 2792

InitialCollisionDetected

When i use ..Update(GameTime gameTime) CollisionInformation.Events.InitialCollisionDetected += InitialCollisionDetected .... InitialCollisionDetected(EntityCollidable sender, Collidable other, CollidablePairHandler collisionPair) { } after a while i get big reduction of fps, even if InitialCollision...
by phinwone
Sun Sep 15, 2013 7:25 pm
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

Re: CompoundShapeEntry problem

Thanks for the help, Norbo
by phinwone
Sun Sep 15, 2013 4:29 pm
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

Re: CompoundShapeEntry problem

I added group in the modeldrawer and i saw new 3 balls of real group, actually I thought CompoundBody must bind existing physical objects in the list of CompoundShapeEntry but it creates new physical objects which physically collides with existing, maybe exist a different way to bind existing objects?
by phinwone
Sat Sep 14, 2013 10:57 am
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

Re: CompoundShapeEntry problem

For the first 5 seconds the spheres falling down to the surface, like a group and nothing bad happens, but after contact they start to slowly creep up looks like the group displaces them from itself after all they drop out
by phinwone
Sat Sep 14, 2013 10:27 am
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

Re: CompoundShapeEntry problem

group is unstable, at first seconds the three balls behave like they in the group and then they drop out and go in different directions, very strange, and I had changed the mass a lot of times but no effect
by phinwone
Fri Sep 13, 2013 5:44 pm
Forum: Questions and Help
Topic: CompoundShapeEntry problem
Replies: 9
Views: 8127

CompoundShapeEntry problem

I'm trying to get a group ------------------------------------------------------- sph1 = new DynamicObject(this, space, Sphere, Sphere, new Vector3(-11, 24, 20), new Vector3(0, 0, 0), new Vector3(0.05f, 0.05f, 0.05f), 1); Components.Add(sph1); sph2... sph3.. space.Add(...) var bodies = new List<Comp...