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- Thu Sep 05, 2013 6:41 pm
- Forum: Questions and Help
- Topic: Best way to integrate BEPUphysics with other engines?
- Replies: 1
- Views: 3028
Best way to integrate BEPUphysics with other engines?
I've been experimenting with BEPUphysics for a while now using the BEPUphysics drawer, and I'm just about ready to try it in a real game. What's the best way to integrate it with rendering and logic code? As I understand it, BEPUphysics has it's own scene graph (the Space class). My renderer also ha...