Search found 8 matches
- Tue Aug 20, 2013 12:55 pm
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
Looks like it's working again ! It all works perfectly now. Originally I was doubting whether or not I chose the right physics engine for the task. But once you started adding 6DoF support to the demos, all doubt was cleared. I'll get a video up of what it is I've started on sometime later today. A...
- Mon Aug 19, 2013 7:03 am
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
I went ahead and modified the camera and some other bits to support arbitrary up vectors, but it appears codeplex doesn't want to hear about my pushes. It'll be uploaded as soon as codeplex stops having a tantrum. Ah, thats great! I'll hold off on throwing my brain at the code I have at the moment ...
- Sun Aug 18, 2013 11:56 am
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
Ok, I've given it another shot over the last 2 days and I still can't figure out how to get the camera to align to the character properly. At first i tried using the transform of the character controller then add the camera's yaw and pitch to it later, which sort of works, until I go near an up vect...
- Fri Aug 16, 2013 12:25 pm
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
This might sound dumb but, I can't figure for the life of me how to get the camera to "align" with the character in the planet demo. I was trying to get it so the yaw and pitch is relative to the orientation of the camera/character, but I've failed so far. Its probably something simple I'm...
- Thu Aug 15, 2013 12:14 pm
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
Alrighty, new version . 1) That crash should be fixed. 2) I forgot a couple of areas where the movement direction needed to be updated. Stepping and much of support finding was pretty broken- it should work now. 3) SphereCharacterController has been updated to match. Everything appears to work fine...
- Wed Aug 14, 2013 9:48 am
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
The changes seem to work fine in the planet demo, but sometimes (randomly) I get a NotFiniteNumberException when the demo sets the down vector of the character controller. Heres the stack trace: at BEPUutilities.MathChecker.Validate(Quaternion q) in D:\c# projects\SDKs\bepuphysics_4100150a55e2\BEPUu...
- Tue Aug 13, 2013 8:02 pm
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Re: Character Controller + 6DOF
Wow, thanks for the quick response Norbo! That post explained everything I needed to know in a really simple way. Much to the point that I feel a little stupid for not figuring that out sooner. Thanks a lot for the help! :) EDIT: I think I'll just make the needed modifications, should be up sometime...
- Tue Aug 13, 2013 3:35 pm
- Forum: Questions and Help
- Topic: Character Controller + 6DOF
- Replies: 14
- Views: 11027
Character Controller + 6DOF
Hi, I'm a little stuck on what needs to be done to convert the CharacterController class to support 6DOF movement for a new project I've started. I've been using BEPU (great physics engine btw!) for a while now, but this one problem has eluded me for days. Any pointers or code examples would be a gr...