Search found 2 matches
- Tue Aug 06, 2013 11:00 pm
- Forum: Questions and Help
- Topic: Wrap around a square world
- Replies: 3
- Views: 4327
Re: Wrap around a square world
Thanks for the in depth response! I guess I should've given a little more background information though. The world is so massive already that floating point precision became an issue before with rendering (seams in between chunks of the world, z-fighting, etc) and I solved that by having entities us...
- Tue Aug 06, 2013 5:35 pm
- Forum: Questions and Help
- Topic: Wrap around a square world
- Replies: 3
- Views: 4327
Wrap around a square world
I'm curious if there's a good method to approach a world which is square, but where you wrap around if you hit the edge of the world, without fudging it. Will I have to root around in the source and implement some method where entities are tested against the world as if they were at (0, 0) and every...