Hey Norbo,
Thanks for the quick response and for the compliment
I will use a downscaled version of the logo provided in the FAQ..
BR PSVWizard
Search found 11 matches
- Fri Apr 18, 2014 8:58 pm
- Forum: General
- Topic: "Official" Logo to use in a games splash screen?
- Replies: 2
- Views: 20385
- Fri Apr 18, 2014 9:25 am
- Forum: General
- Topic: "Official" Logo to use in a games splash screen?
- Replies: 2
- Views: 20385
"Official" Logo to use in a games splash screen?
Hi there, I'm really happy with the BEPUPhysics engine and I'm using it with some slight changes in my PS Vita project. As I will hopefully finish my work soon I'd like to promote the usage of this engine not only in the Credits section but also would like to put a logo onto a splash screen together...
- Fri Sep 27, 2013 8:18 pm
- Forum: Questions and Help
- Topic: call to event entity.PositionUpdated
- Replies: 4
- Views: 3335
Re: call to event entity.PositionUpdated
Hi Norbo, Thanks again for your quick and very professional help. I fully agree to the points you are making. I'll implement some slight changes and I tend to agree that the performance impact might not be recognizable.. Thanks a lot for your great engine... BR PSVWizard PS: hopefully my PSVita titl...
- Fri Sep 27, 2013 8:30 am
- Forum: Questions and Help
- Topic: call to event entity.PositionUpdated
- Replies: 4
- Views: 3335
Re: call to event entity.PositionUpdated
Hi, thanks for clarification. However, I'd assumed in case I'm not able to guarantee a fixed update timing. I should use the Update(dt) method to ensure the physics engine steps exactly the time forward the rest of my game engine steps as well. In case I would set Space.TimeStepSettings.TimeStepDura...
- Thu Sep 26, 2013 8:40 pm
- Forum: Questions and Help
- Topic: call to event entity.PositionUpdated
- Replies: 4
- Views: 3335
call to event entity.PositionUpdated
Hi there, I've registered an event handler to the event entity.PositionUpdated. However, while calling the update method once a frame like this: World.Update(dt); where World is my Space. The event is fired for the same object where the object does have very slightly different positions. As I do rec...
- Mon Aug 19, 2013 7:18 am
- Forum: Questions and Help
- Topic: BoundingBox - it's corners and orientation
- Replies: 2
- Views: 2581
Re: BoundingBox - it's corners and orientation
Hi norbo,
Thanks for the explanation and the hint how to get the 'real' corners.
BR PSVWizard
Thanks for the explanation and the hint how to get the 'real' corners.
BR PSVWizard
- Sun Aug 18, 2013 8:40 pm
- Forum: Questions and Help
- Topic: BoundingBox - it's corners and orientation
- Replies: 2
- Views: 2581
BoundingBox - it's corners and orientation
Hi there, may be it's my lack of knowledge but I'm running into a question while using BEPUPhysics. It is illustrated if you look at the slope in the screenshot: http://www.psvwizard.de/img/BoxShapeOrientation_Issue.PNG The bounding boxes in the screen are made visible with a debug drawer similar to...
- Mon Aug 05, 2013 8:41 am
- Forum: Questions and Help
- Topic: Sphere falling into a box
- Replies: 6
- Views: 5058
Re: Sphere falling into a box
Hi norbo,
thanks. I'll try this approach.
BR PSVWizard
thanks. I'll try this approach.
BR PSVWizard
- Sun Aug 04, 2013 9:20 pm
- Forum: Questions and Help
- Topic: Sphere falling into a box
- Replies: 6
- Views: 5058
Re: Sphere falling into a box
3) Near the moment of impact, it looks like the JIT or some other lazy initialization kicks in and causes a frame hiccup. If this was part of the behavior you were wondering about, it should be a one-time event. You can 'warm up' the simulation during load to get it out of the way early. Thanks for...
- Sun Aug 04, 2013 12:39 pm
- Forum: Questions and Help
- Topic: Sphere falling into a box
- Replies: 6
- Views: 5058
Re: Sphere falling into a box
Hi Norbo, thanks for the quick response. I might be not able to create a reproducable project as I'm using BEPUPhysics with the Play Station Mobile SDK. I've downloaded the latest source version and just adopted the class Node and its childs to be public insteat of internal to mitigate any compoiler...
- Fri Aug 02, 2013 12:06 pm
- Forum: Questions and Help
- Topic: Sphere falling into a box
- Replies: 6
- Views: 5058
Sphere falling into a box
Hi there, I'm quite new to use BEPUPhysics and trying that out for my game I'm working on. However, I'm running an issue I do not have found any solution in the forum yet. I've created a small space containing some boxes setting up the ground and sphere being dropped from above. None of the boxes do...