Search found 2 matches
- Thu Jul 11, 2013 5:46 am
- Forum: Questions and Help
- Topic: Pre polygon and pre bone collision checks (fbx).
- Replies: 2
- Views: 3965
Re: Pre polygon and pre bone collision checks (fbx).
Thank you very much for a prompt and detailed reply, I greatly appreciate that. Well your answer told me we would have to learn quite a lot of stuff to be able to work with the library, many more than I thought :). Moreover, the fact that we would need to transform our meshes to make use of them for...
- Wed Jul 10, 2013 9:20 am
- Forum: Questions and Help
- Topic: Pre polygon and pre bone collision checks (fbx).
- Replies: 2
- Views: 3965
Pre polygon and pre bone collision checks (fbx).
Hi! We are making a simple game in XNA 4.0 akin to Castle Crashers but in 3d. We are now trying to implement collision detection but the built-in XNA instruments (sphere and box) are insufficient. What we need is a per-polygon collision checks for static objects and per-bone checks for skeletally-an...