Search found 9 matches

by Troubled3rdYear
Mon May 13, 2013 12:39 pm
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Thanks solution 1 worked perfectly.
by Troubled3rdYear
Sat May 11, 2013 2:00 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Here is my current relevant code, which does not result in the desired behavior. Specifically it seems the attached object (B) does not rotate about the owner's (A) origin. Is there something wrong with the way I'm doing things? public void AttemptToGrab() { if (Grabber == null) { Ray myRay = new Ra...
by Troubled3rdYear
Mon May 06, 2013 12:13 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Yeah, that did it. Along with a high MaxCorrectiveVelocity, applying parents forces to child and disabling the childs gravity;
by Troubled3rdYear
Sun May 05, 2013 9:03 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: Attaching Entity to parent

Sorry for the double post, I have another question. What kind of constraint would I use if I want something to be 'held' (remain fixed distance from. when parent rotates, it rotates around parent. (essentially Become a transformational child)) by another entity? I thought WeldJoint was meant for thi...
by Troubled3rdYear
Tue Apr 30, 2013 11:25 pm
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Ok, I got it compiling In regards to my initial problem, it seems the issue was my code not BEPU. Sorry for wasting your time without thoroughly checking through my code first. As you can see from the collision function below, it will not do anything if it collides with a static collider anyway: pub...
by Troubled3rdYear
Tue Apr 30, 2013 8:12 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Adding the dll's resulted in the following compiler errors; Error 1 The type or namespace name 'Collidables' does not exist in the namespace 'BEPUphysics' (are you missing an assembly reference?) L:\Users\Cameron\Desktop\ICT309\Drain Explorer\CODE\BasicSetupDemo\BasicSetupDemo\PowerUp.cs 12 19 Basic...
by Troubled3rdYear
Tue Apr 30, 2013 12:43 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

You can either force it awake by setting entity.ActivityInformation.Activate() Worked perfectly thank you. Though is there away to force it always be awake? In regards to using the compiled dll/xml files from the latest build, pardon my ignorance but how do I set my project to use them. (I'm not to...
by Troubled3rdYear
Tue Apr 30, 2013 12:08 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

Re: InitialCollisionDetected event not firing

Could you reproduce the issue in the latest version of the BEPUphysicsDemos so I can take a look? It seems to be working fine in that version, is there and updated dll & xml somewhere? (1.2.0 is the version I have been using) I'm not entirely clear on the context The aim of the function is brak...
by Troubled3rdYear
Mon Apr 29, 2013 10:05 am
Forum: Questions and Help
Topic: InitialCollisionDetected event not firing
Replies: 16
Views: 13825

InitialCollisionDetected event not firing

The function assigned to the InitialCollisionDetected event for my (Prefab) Sphere, does not fire when it collides with a StaticMesh. Oddly enough though, the StaticMesh's event function does. Is there a solution to this? Also, I seem to have an issue where calling following can result in the Sphere...