Search found 6 matches

by trick
Thu May 02, 2013 2:17 pm
Forum: Suggestions
Topic: BoundingSphereForceFieldShape
Replies: 1
Views: 18227

BoundingSphereForceFieldShape

hi, maybe for completeness, you could add a bounding sphere force field shape like the one i build on my own from your bounding box shape template: /// <summary> /// Defines the area in which a force field works using an entity's shape. /// </summary> public class BoundingSphereForceFieldShape : For...
by trick
Sat Apr 27, 2013 9:19 pm
Forum: Questions and Help
Topic: Buoyancy and active entities
Replies: 6
Views: 5219

Re: Buoyancy and active entities

indeed, also according to the msdn reference passing of value types doesn't include boxing. that's new to me, somehow i just assumed it. this opens new optimization potential to me :D
thx
by trick
Sat Apr 27, 2013 11:56 am
Forum: Questions and Help
Topic: Buoyancy and active entities
Replies: 6
Views: 5219

Re: Buoyancy and active entities

i understand. just another fundamental question which came to my mind when i saw the handover of the single Vector3 by reference: why do you think this increases performance? doesn't it involve boxing of the struct and therefor additional overhead also giving the GC additional work? wouldn't it be m...
by trick
Sat Apr 27, 2013 12:35 am
Forum: Questions and Help
Topic: Buoyancy and active entities
Replies: 6
Views: 5219

Re: Buoyancy and active entities

works well! thank you. where can i get more information about the properties and methods you've mentioned (concerning the momentum) and how they are supposed to be used? is the activation thing the only difference? when should i usually use the waking up properties and when do i have to apply the mo...
by trick
Fri Apr 26, 2013 10:33 am
Forum: Questions and Help
Topic: Buoyancy and active entities
Replies: 6
Views: 5219

Buoyancy and active entities

hi, i'm adding a buoyancy momentum to all my entities in their update method this way: // add buoyancy momentum if (buoyancy == true) // apply buoyancy force only to objects which are already moving to allow the entities to fall to sleep mode if they got to a rest if ((convexHull.AngularVelocity.Len...
by trick
Thu Apr 25, 2013 12:29 pm
Forum: Suggestions
Topic: Interpolated state update on using Space.Update()
Replies: 1
Views: 18325

Interpolated state update on using Space.Update()

Since there is no interpolated state update done using the parameterless update method of the Space class, you could maybe add something like the code below to the Space class? It is needed if you do the time-stepping on your own (since other parts of your engine depend on it as well) and want to ca...