Search found 7 matches

by purple
Sat Mar 30, 2013 6:59 am
Forum: Questions and Help
Topic: SuspensionCarDemo2 steering doesn't work
Replies: 7
Views: 5651

Re: SuspensionCarDemo2 steering doesn't work

Agreed, trial and error isn't smart in this case. I went through the code, mine and example's, and found out that I forgot to write two lines in the update function. Now everything works perfect. :D Now how do I implement vehicle loosing grip when cornering fast? :D I also made a handbrake but the v...
by purple
Thu Mar 28, 2013 9:01 pm
Forum: Questions and Help
Topic: SuspensionCarDemo2 steering doesn't work
Replies: 7
Views: 5651

Re: SuspensionCarDemo2 steering doesn't work

Can you please point me to the right section of the code where those settings are which I would then try changing until correct behavior? Car goes forwards and backwards with no problems.
by purple
Thu Mar 28, 2013 8:42 pm
Forum: Questions and Help
Topic: SuspensionCarDemo2 steering doesn't work
Replies: 7
Views: 5651

Re: SuspensionCarDemo2 steering doesn't work

I copied the code from SuspensionCarDemo2 and modified it to suit my engine. Everything works fine except the steering. Is there a IRC channel for BEPUphysics maybe?
by purple
Thu Mar 28, 2013 8:31 pm
Forum: Questions and Help
Topic: SuspensionCarDemo2 steering doesn't work
Replies: 7
Views: 5651

SuspensionCarDemo2 steering doesn't work

I've got a problem with steering using SuspensionCarDemo2 example. Not sure if it has to do with the game engine or not. I also tried setting maximumTurnAngle to 1.2f and it starts with wheels being turned left.
by purple
Mon Mar 25, 2013 9:05 pm
Forum: Questions and Help
Topic: Aligning graphic to a predefined physics shape
Replies: 4
Views: 4123

Re: Aligning graphic to a predefined physics shape

I understand it now, unfortunately it seems that trying to turn the model in my engine doesn't work. Which is render engine's problem not BEPUphysics.

Code: Select all

modelForWheel.Transform.Rotate(new Vector3(0, 0, 90), Space.Local);
Thanks for your explanation.
by purple
Mon Mar 25, 2013 6:30 pm
Forum: Questions and Help
Topic: Aligning graphic to a predefined physics shape
Replies: 4
Views: 4123

Re: Aligning graphic to a predefined physics shape

I am not quite sure how to do what you've written. Where do I put and access these properties? Here's my code adjusted to work with BEPUphysics: void AddBackWheel(Vector3 suspensionOffset, BEPUphysics.Entities.Entity body, bool leftSide) { var suspensionLeg = new Box(body.Position + suspensionOffset...
by purple
Mon Mar 25, 2013 4:50 pm
Forum: Questions and Help
Topic: Aligning graphic to a predefined physics shape
Replies: 4
Views: 4123

Aligning graphic to a predefined physics shape

I have a problem when trying to align a 3D model to physics model - model gets rotated to it's horizontal postition. I use SuspensionCarDemo2 example which has predefined physics shapes and I do not want to create the collision shape from the model because I work with high-poly meshes. Here is a sha...