Search found 48 matches
- Mon May 27, 2013 10:55 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Teacher Norbo , Now My model has complete AI behaviour , but my model surrounded by BEPU character controller have no Collision avoidance while he is moving toward Player ! , I think it must be done using rays !!! my teacher Norbo what do you think about Implementing the collision avoidance ? I want...
- Sun May 26, 2013 3:01 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Ok , Norbo thank you , I am 99% to end my game ,we end AI,Physics,Animation,Graphics , but all this is done for one test model !!!!!! Zombie , now after I create tag class for Zombie hold the Zombie ID : Q1 : Norbo ,what is your advice for Fastest way to create 20 zombie model each with character co...
- Fri May 24, 2013 6:41 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Hello teacher Norbo , I am using the latest update and still the bug in the BEUP fired :
BEPU v1.2
chrachter controller the latest version

BEPU v1.2
chrachter controller the latest version

- Thu May 23, 2013 10:01 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
thaaaaaaaanks Norbo .
- Thu May 23, 2013 9:30 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Yeah Norbo , I had already do this , but now I have many enemies , how could I know if the bullet hit for example the Zombie not the dog ( both of them use chrachter controller Norbo ) and based on that increase the number of hits for that enemy , then if he gets enough hits die of flee(AI) ...........
- Thu May 23, 2013 8:52 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Hello teacher Norbo,
If I want to find the hits against the character controller which is hit by bullets so that I can make some AI based on it for the state machine AI , I have strategy but before I do my one I want to take yours if you can teacher Norbo!!!
If I want to find the hits against the character controller which is hit by bullets so that I can make some AI based on it for the state machine AI , I have strategy but before I do my one I want to take yours if you can teacher Norbo!!!
- Wed May 22, 2013 8:49 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
thanks Norbo it works ,but in the last Update World being drawn using InstanceModelDrawer , so the mesh for the world looks like mega boxes !! OK Norbo thanks
- Wed May 22, 2013 7:56 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
thanks Norbo , the last question before close this discussion because it's not relevant to this post ! Ok you are right now every thing looks great and the character controller works great :) , but when I change the Lib to new version , ModelDrawer give errore Norbo ( I include the new Model folder ...
- Tue May 21, 2013 11:37 am
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Hello Norbo , some times when the enemy attack and become closer to me ( colliode ) BEPU fire errore :


- Sun May 19, 2013 10:33 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
thank you teacher Norbooooooooooooooo , I worth nothing without you , I want to be like you give me some hints pls ?!!!!
- Sun May 19, 2013 10:21 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Re: Chrachter Controller
Yeah Norbo , it seems that the problem with center of mass : http://www.mediafire.com/convkey/f679/8x6lda07jcnf3na6g.jpg Norbo , I used matrixOffset : Matrix matrixOffset = Matrix.CreateTranslation(Vector3.Down * 0.5f); void loadContent(....) { // Add Enemy to Physics Space enemyChrachterController ...
- Sun May 19, 2013 1:12 pm
- Forum: Questions and Help
- Topic: Chrachter Controller
- Replies: 22
- Views: 19708
Chrachter Controller
Hello Norbo , I face problem with aligning the enemy to the character controller , I know you talk a lot about this problem :) so hope you will be patient on my questions Norbo , but I think that for my case it differs than the problems in other questions that related to align physics to graphics : ...
- Sat May 18, 2013 11:09 pm
- Forum: Questions and Help
- Topic: RayCasting and Player detection
- Replies: 1
- Views: 4020
RayCasting and Player detection
Hello teacher Norbo , I have used rayCast methode as shown in the code below to detect player "Me" so that enemy take behaviour (attack , jump ,run ,crouch ......etc) if (enemyRay.Intersects(cci.CharacterController.Body.CollisionInformation.BoundingBox) <= 200) { RunController(dwarfAnimato...
- Thu May 16, 2013 2:33 pm
- Forum: Questions and Help
- Topic: Gravity
- Replies: 5
- Views: 5743
Re: Gravity
Thanks Norbo , while I am thrown away due to Gravity field , how to check how far I am from the ground ?? ( Suppose I am flying after shocked by the gravity field and now I am in the air far from the ground Ok Nobo !! )
- Wed May 15, 2013 8:27 pm
- Forum: Questions and Help
- Topic: Gravity
- Replies: 5
- Views: 5743
Re: Gravity
thanks Norbo I found PlanetDemo.cs and I can't found the first one, for the Thurster class it seems that you made changes to the latest BEPU engine , so how to get it in the new version ? var thruster = new Thruste(ship, new Vector3(0, -2, 0), new Vector3(0, 300, 0), 0); Space.Add(thruster); this gi...