Search found 4 matches
- Mon Apr 10, 2017 1:44 am
- Forum: Questions and Help
- Topic: DetectorVolume not firing events
- Replies: 5
- Views: 5175
Re: DetectorVolume not firing events
Thanks for the help and the amazing physics lib! BEPU has been rocking my world since 2011!
- Sun Apr 09, 2017 4:17 am
- Forum: Questions and Help
- Topic: DetectorVolume not firing events
- Replies: 5
- Views: 5175
Re: DetectorVolume not firing events
90% sure its closed as I use the same box for rendering and it looks fine, yes its in the space. I like your your idea for using Space.BroadPhase.QueryAccelerator.GetEntries, is it thread safe or should I just update my grid on the physics thread? I do object avoidance there anyway so building my gr...
- Sat Apr 08, 2017 8:16 am
- Forum: Questions and Help
- Topic: DetectorVolume not firing events
- Replies: 5
- Views: 5175
DetectorVolume not firing events
Hi there, I'm a long time user and have found something that has got me stumped. I'm making an RTS game and its coming along really well and now I'm up to getting units to fight each other but I'm thinking once its all up and running ill need a way for the units to only crunch numbers for units that...
- Sun Jan 13, 2013 7:22 am
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221412
Re: Games using bepu
here is what i have got going so far.
it get cool aroud the 2:15 mark
http://www.youtube.com/watch?v=uXI8sdyLMds
it get cool aroud the 2:15 mark
http://www.youtube.com/watch?v=uXI8sdyLMds