Search found 4 matches

by Tiba
Mon Apr 10, 2017 1:44 am
Forum: Questions and Help
Topic: DetectorVolume not firing events
Replies: 5
Views: 4501

Re: DetectorVolume not firing events

Thanks for the help and the amazing physics lib! BEPU has been rocking my world since 2011!
by Tiba
Sun Apr 09, 2017 4:17 am
Forum: Questions and Help
Topic: DetectorVolume not firing events
Replies: 5
Views: 4501

Re: DetectorVolume not firing events

90% sure its closed as I use the same box for rendering and it looks fine, yes its in the space. I like your your idea for using Space.BroadPhase.QueryAccelerator.GetEntries, is it thread safe or should I just update my grid on the physics thread? I do object avoidance there anyway so building my gr...
by Tiba
Sat Apr 08, 2017 8:16 am
Forum: Questions and Help
Topic: DetectorVolume not firing events
Replies: 5
Views: 4501

DetectorVolume not firing events

Hi there, I'm a long time user and have found something that has got me stumped. I'm making an RTS game and its coming along really well and now I'm up to getting units to fight each other but I'm thinking once its all up and running ill need a way for the units to only crunch numbers for units that...
by Tiba
Sun Jan 13, 2013 7:22 am
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200570

Re: Games using bepu

here is what i have got going so far.
it get cool aroud the 2:15 mark

http://www.youtube.com/watch?v=uXI8sdyLMds