Search found 4 matches
- Sat Jan 19, 2013 6:33 pm
- Forum: Questions and Help
- Topic: Character Controller Friction?
- Replies: 1
- Views: 3028
Character Controller Friction?
Is there a way I can make the character controller take into account friction when moving? I have the floor friction set really high and I am using the Move(vector 2 direction) method to move the controller but it makes my character move in that direction forever. I would be really nice If there was...
- Fri Jan 18, 2013 8:18 pm
- Forum: Questions and Help
- Topic: Character Controller for Windows Phone?
- Replies: 1
- Views: 2476
Re: Character Controller for Windows Phone?
Turns out I didn't have the correct dll :S
Unfortunately all of the dlls for the sunburn plugin are named the same. I had to go to the sunburn program file folder navigate through the plugins folder then select the WP7 dll from there
Unfortunately all of the dlls for the sunburn plugin are named the same. I had to go to the sunburn program file folder navigate through the plugins folder then select the WP7 dll from there
- Fri Jan 18, 2013 7:29 pm
- Forum: Questions and Help
- Topic: Character Controller for Windows Phone?
- Replies: 1
- Views: 2476
Character Controller for Windows Phone?
I have been using the BEPU plugin for sunburn and I have found the BEPUCharacterController class to be a god sent. However, when I have converted the project to windows phone even though I have added the windows phone BEPUphysics dll to the project I cant seem to resolve the reference. Is there a BE...
- Wed Jan 02, 2013 12:55 am
- Forum: Questions and Help
- Topic: Applying Linear Velocity Seems to Ignore Gravity
- Replies: 1
- Views: 3389
Applying Linear Velocity Seems to Ignore Gravity
I have a box in my game that I want to move when the player presses a key. ie A key This was very simple to implement by using the LinearVelocity property on the Entity. (I have set this using the forward vector of the object) So now when the user presses the A key the block moves forward... So far ...