Thanks it worked, but there is a problem..
what caused it?
..and how can I make a model has the collisions according to its own form?
thanks!
Search found 3 matches
- Wed Nov 28, 2012 9:20 pm
- Forum: Questions and Help
- Topic: Space.add()
- Replies: 5
- Views: 5327
- Tue Nov 27, 2012 9:44 pm
- Forum: Questions and Help
- Topic: Space.add()
- Replies: 5
- Views: 5327
Re: Space.add()
Exactly! I just tried, how set the graphics?but it is invisible because no graphics get created for it?
where can I find a documentation? ty
- Tue Nov 27, 2012 12:47 pm
- Forum: Questions and Help
- Topic: Space.add()
- Replies: 5
- Views: 5327
Space.add()
Hi, I started using recently DEPU, i should use the command Space.Add() to add an item to the emulator, Can I use it with lists in another part of the code? (like Update) List<Box> lBoxs = new List<Box>(); int i = 0; public override void Update(float dt) { if (Game.KeyboardInput.IsKeyDown(Keys.Space...