Search found 3 matches

by TheTrigger
Wed Nov 28, 2012 9:20 pm
Forum: Questions and Help
Topic: Space.add()
Replies: 5
Views: 5327

Re: Space.add()

Thanks it worked, but there is a problem..
what caused it?

..and how can I make a model has the collisions according to its own form?

thanks!
by TheTrigger
Tue Nov 27, 2012 9:44 pm
Forum: Questions and Help
Topic: Space.add()
Replies: 5
Views: 5327

Re: Space.add()

but it is invisible because no graphics get created for it?
Exactly! I just tried, how set the graphics?

where can I find a documentation? ty
by TheTrigger
Tue Nov 27, 2012 12:47 pm
Forum: Questions and Help
Topic: Space.add()
Replies: 5
Views: 5327

Space.add()

Hi, I started using recently DEPU, i should use the command Space.Add() to add an item to the emulator, Can I use it with lists in another part of the code? (like Update) List<Box> lBoxs = new List<Box>(); int i = 0; public override void Update(float dt) { if (Game.KeyboardInput.IsKeyDown(Keys.Space...