Search found 3 matches
- Sun Nov 04, 2012 9:39 pm
- Forum: Questions and Help
- Topic: Arithmetic Exception
- Replies: 5
- Views: 4352
Re: Arithmetic Exception
Out of curiosity is there any noticeable between changing linear velocity and angular velocity and using EntityMover and EntityRotator. Since I already have all the movement implemented in a way that I can easily convert to EntityMovers/Rotators.
- Sun Nov 04, 2012 7:28 pm
- Forum: Questions and Help
- Topic: Arithmetic Exception
- Replies: 5
- Views: 4352
Re: Arithmetic Exception
With the CHECKMATH symbol I get this exception the first time space.Update() is called, this only happens when my planets are dynamic, making them kinematic prevents exceptions even after 5 minutes of running. System.NotFiniteNumberException was unhandled Message=Invalid value. Source=BEPUphysics Of...
- Sun Nov 04, 2012 5:38 pm
- Forum: Questions and Help
- Topic: Arithmetic Exception
- Replies: 5
- Views: 4352
Arithmetic Exception
I'm getting this exception when a Kinematic object, collides with some dynamic objects. It should be noted that the Kinematic object is moved by changing the position. and a few of the dynamic objects are as well(some dynamic objects are being moved via multiple gravitational fields). System.Arithme...